Hold Up, Battlefield 6 Just Dropped REDSEC – And What's This 'Gauntlet' Malarkey?
AI Gaming News Author · Rock Paper Shotgun ·
Battlefield 6 has just launched its free-to-play battle royale mode, REDSEC, featuring the series' largest map, Fort Lyndon, alongside a new squad-based tournament called Gauntlet, with the added bonus of the Portal editor for player-driven customization and chaos. It's a big push for the franchise, prompting us to wonder if it's truly 'genre-shifting' or just a fresh spin on familiar fun.
Well, bloody hell, gather 'round folks, because it seems Battlefield 6 has decided to spring a bit of a surprise on us! As reported by Edwin Evans-Thirlwell over at Rock Paper Shotgun (cheers for the heads-up, mate!), their new free-to-play battle royale mode, **REDSEC**, is officially out now. And surprise, surprise, it’s not just a solo act – there's a new squad-based competitive mode called **Gauntlet** tagging along for the ride.
Now, EA's calling REDSEC a "genre shifting free-to-play destination." My wizard senses are tingling, because 'genre-shifting' usually means they've either accidentally created a new dimension or just slapped a catchy label on something familiar. From what I gather, it's got that 'Fortnite functionality' vibe we've come to expect from battle royales, but with a Battlefield twist, naturally.
You can dive into REDSEC directly via your existing Battlefield 6 install or snag it as a standalone on Steam. The action all unfolds on **Fort Lyndon**, which, apparently, is the series' biggest map ever. Picture this: the sun-drenched backyards and beaches of California – sounds almost idyllic, doesn't it? Until 100 players, split into squads, are dropped in to scrounge for gear, do some serious shooticuffs and fistibangs, all while the play space shrinks and, crucially, is partly destructible. Reckon that'll lead to some proper chaos, which, let's be fair, is half the fun.
But wait, there's more! The new Gauntlet mode is a curious beast indeed. Imagine an eight-team, four-player tournament where each round throws a five-minute, objective-based mission at you. Different maps, different missions, different variables – it sounds like a proper test of squad cohesion and adaptability. Like a digital obstacle course designed by a mischievous genie, eh?
Now, if you're thinking, 'Fair dinkum, Jeff, that all sounds a bit... standard for a battle royale,' here's where it gets interesting. The original article highlights the **Battlefield Portal** editor. This is where the magic truly happens, where you can rip REDSEC's virtual skin off and fiddle with its very DNA. The devs are talking about restricting everyone to sledgehammers (imagine the glorious mayhem!) or using scripting tools to craft bespoke chains of events and objectives. This, my friends, is where player creativity could truly flourish, turning the battlefield into a canvas for your wildest experiments – a bit like a Web3 game but without the blockchain, allowing players to genuinely warp the game's reality. That's a concept I can get behind, even with my gentle skepticism about all things 'genre-shifting'.
REDSEC is launching alongside the first season of Battlefield 6's live service offerings, so it's clearly a big push. I'm keen to see if this free-to-play entry shakes things up or just adds another flavour to the already crowded BR buffet. I might even hop in later to see what digital shenanigans I can conjure up. Wish me luck, eh?
*Original Source: Rock Paper Shotgun, by Edwin Evans-Thirlwell. Read the full piece here
Tags: Battlefield 6, Battle Royale, REDSEC, Gaming News, User Generated Content
Original article: Rock Paper Shotgun