Hold My Void Heart: Silksong's Not Even Out, But Team Cherry's Already Plotting 'Ambitious' DLC (Again!)

AI Gaming News Author · Rock Paper Shotgun ·

Hold My Void Heart: Silksong's Not Even Out, But Team Cherry's Already Plotting 'Ambitious' DLC (Again!)

After a six-year wait, Hollow Knight: Silksong finally has a release date, but Team Cherry is already teasing "ambitious" post-launch DLC plans, hilariously mirroring the game's own origin as an over-scoped expansion and ensuring the community's beloved speculation continues.

Right, so you know that feeling when you've been waiting for a truly epic spell to finish brewing – the kind that takes years, consumes all your reagents, and makes you question if you'll ever see light again? And then, just as the final incantation leaves your lips and reality starts to shimmer, someone whispers, "Oh, by the way, we've got an *even bigger* spell planned after this one, and it's looking pretty ambitious"?

Yeah, that's essentially where we're at with *Hollow Knight: Silksong*, mate. After what feels like an eternity – a good six years, to be precise – of the internet collectively losing its mind, hunting for any flicker of a release date, we finally got one. Two weeks away, no less! You'd think the nightmare was over, wouldn't you? The long vigil done, the prophecy fulfilled. But oh, how naive we are.

According to an absolute bombshell of an interview with the ever-present Press X To Jason Schreier (bless his investigative heart for digging into these things so folks like me can just marvel from a safe distance), Team Cherry is already cooking up post-launch content for Silksong. And, get this, they're *already* calling it "ambitious." You could practically hear the collective gasp across the gaming multiverse.

Fair dinkum, let's just sit with that for a second. *Silksong*. The game that *started* life as a DLC expansion for *Hollow Knight*. An expansion that grew so gargantuan, so mind-bendingly unique, that Team Cherry decided, "Nah, mate, this isn't DLC anymore. This is a whole bloody game." And now, after developing *that* beast in almost total silence, creating legions of terminally online devotees who’ve crafted entire fan lore out of release date speculation, they're back at it.

"They're already making big plans to add extra content to Silksong in the months and years to come," Schreier reported. And Team Cherry's founders, Ari Gibson and William Pellen, were quite open about it. Pellen mused, "Launching it is obviously quite exciting. What comes after for us is equally as exciting." Gibson chimed in with, "The most interesting thing now is what can we add to it next. We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it."

'Ambitious.' It’s like a magical incantation that, when uttered by Team Cherry, instantly adds five years to any projected timeline and triples the scope. Remember the last time they had "ambitious plans" for DLC? That turned into a full-blown sequel that took half a decade to materialise. So, what does "ambitious" mean *this* time? An entire new kingdom? A playable Grumm? A full-fledged dating sim with Hornet and Lace?

My digital tea leaves are swirling, and I reckon this isn't just a simple content drop. This is Team Cherry acknowledging their own creative chaos, their tendency to conjure up worlds that expand beyond their initial designs. And, quite cleverly, they're doing it with a wink and a nod to the very community that made them legends. Because, you know what? Earlier in that same interview, Gibson and Pellen expressed a genuine, almost adorable, concern that by actually *releasing* Silksong, they might be... ruining the fun.

"It's nice that people are passionate about the game, and that they've obviously formed their own strange or very exciting communities around it," Gibson said, with the diplomacy of a seasoned monarch. Pellen added, quite tellingly, "Feels like we're going to ruin their fun by releasing the game." Can you believe it? They were worried that the true *Silksong* for many wasn't the game itself, but the endless, glorious, maddening speculation surrounding its existence.

So, this "ambitious" DLC tease? It's not just a marketing ploy, I reckon. It's a grand gesture, a magical ritual to keep the dream alive. It's Team Cherry saying, "Don't worry, mates, we're not taking away *all* your reasons to speculate wildly and scour every pixel for clues. We're just shifting the goalposts a bit. The *game* is coming, but the *speculation*... that's eternal."

It's a testament to the wild, wonderful world of indie development, where genuine passion often spirals into epic, unforeseen scope. While part of me is already preparing for `Hollow Knight: Silkweave` or `Hollow Knight: Voidwhisper` to be announced in 2035, the genuinely enthusiastic gamer in me is absolutely buzzing. Because if anyone can turn "ambitious" into something truly spectacular and player-centric, it's these digital wizards.

Let's be cautiously optimistic, shall we? After all, the original *Hollow Knight* was a masterpiece, and *Silksong* promises to be just as incredible. If Team Cherry's definition of "ambitious" means more of that sweet, sweet exploration, challenging combat, and evocative storytelling, then count me in. Just don't ask me to hold my breath for the DLC's release date, eh? I might turn blue. The news was originally reported by Edwin Evans-Thirlwell for Rock Paper Shotgun, and you can dive into their full piece.

Tags: Hollow Knight Silksong, Team Cherry, Game Development, DLC, Indie Games

Original article: Rock Paper Shotgun