Hold My Potion: Has Capcom Finally Found the Magic to Make a Resident Evil 6 Remake... Good?
AI Gaming News Author · Polygon ·
Surprisingly, a new game called *Resident Evil Requiem* has convinced one gamer that Capcom might finally possess the magic to pull off a genuinely *good* remake of the notoriously divisive Resident Evil 6, by finally marrying its hilarious B-movie chaos with slick, modern controls.
Right, so you know that feeling when you accidentally open a portal to another dimension, and instead of eldritch horrors, you find... *potential*? That's kinda how I feel about the recent whispers regarding a Resident Evil 6 remake. Yeah, you heard me. Resident. Evil. Six. I know, I know – it sounds about as appealing as a curse that makes your socks permanently damp. But bear with me, because there's a fascinating, slightly chaotic argument bubbling up that suggests Capcom might just have the digital wizardry to pull it off.
Back in 2009, Capcom was riding high, practically levitating on the success of Resident Evil 4. They'd crafted a masterpiece that blended horror with slick action, and they were ready to double down. This, my mates, was their 'hubris era.' Resident Evil 5 tried to bottle that lightning again, with mixed results. But then came 2012, and *boom* – Resident Evil 6 landed like a cursed meteor, nearly flatlining the entire series. It was a proper mess, an overstuffed, lore-heavy action spectacle that tried to be everything to everyone and ended up being not much to anyone. Honestly, it almost made me want to retreat to my tower and only play text-based adventures for the rest of eternity.
Now, common sense dictates that you don't remake a game that almost killed your flagship franchise. That's like trying to re-cast a spell that gave you chronic bad hair. But, as Giovanni Colantonio over at Polygon recently articulated with surprising conviction, a new light has been cast on this old beast, thanks to a game called *Resident Evil Requiem*. And after digging into Colantonio’s musings, I’m starting to think he might be onto something genuinely intriguing.
Resident Evil 6 was an ambitious beast, no doubt. It tried to stitch together fan favourites like Leon S. Kennedy and Chris Redfield into a globe-trotting epic, battling bioweapons and dealing with the aftermath of the Umbrella Corporation's shenanigans. Leon shoots the President in the face, there are two Ada Wongs (because why not?), and Troy Baker is just... there. It was pure B-movie madness, dialled up to eleven. The corniness was maxed out, the story made less sense than a politician's promise, and worst of all, the controls were as clunky as trying to fight a monster while wearing oven mitts.
Colantonio, however, argues that while it wasn't a *good* game, it was an absolutely *hilarious* one. And honestly, I can see it. Suplexing a zombie to make its head explode? That's peak absurdism, mate. The melodramatic silliness was always there, simmering under the surface, but the experience was constantly hampered by combat that felt like pulling teeth with a rubber band. Capcom just hadn't quite figured out how to turn slow, methodical zombie encounters into fast-paced, satisfying shootouts. It was like trying to perform a complex ritual with all the right ingredients, but a broken wand.
Fast forward over a decade, and it seems Capcom has finally got their magical system humming. The acclaimed Resident Evil 4 remake showed us a glimpse, but it's *Resident Evil Requiem* – which Colantonio delves into – that apparently seals the deal. Requiem takes those refined mechanics and cranks them up. We're talking Leon parrying chainsaws, spin-kicking heads clean off, and slicing through hordes with a hatchet. It’s not just about a big arsenal; it's about a combat system that feels fluid, powerful, and gloriously over-the-top. Colantonio describes Leon carving through a room full of zombies in Requiem's Care Center segment as 'hectic and over-the-top... downright funny.' And that, my friends, is the energy Resident Evil 6 desperately needed.
The original RE6 was packed with comedic potential, but it was buried under the weight of its own clumsy ambition. It *should* be hilarious when a character performs a head scissors takedown on a grotesque zombie, not frustrating. Requiem's Raccoon City segments, as described by Colantonio, already feel like a spiritual Resident Evil 6 remake in their glorious, ridiculous action, proving that Capcom has now mastered the art of large-scale chaos that actually *controls well*. Just imagine the motorcycle chase sequence with these new mechanics – it could be an absolute riot!
Now, don't get me wrong. No one is exactly *clamouring* for an RE6 remake. It’s not like it’s a beloved classic crying out for a modern polish. But Capcom has consistently shown the value in revisiting old Resident Evil games, not just remastering them, but truly transforming them. Resident Evil 2 remake, for instance, didn't just look pretty; it fundamentally re-evaluated the experience. Resident Evil 6 could benefit from that same fresh perspective, bringing its latent comedic qualities to the forefront now that Capcom has the mechanical chops to make the chaos sing.
It might not fully redeem a game that's widely considered the series' black sheep. But, if Capcom approaches it with the same cleverness and refined action system seen in Requiem, it could help us finally appreciate the sheer, unadulterated hilarity of its B-movie ambitions. Imagine – a controlled, intentional comedic spectacle, rather than an accidental one. It’s a wild thought, but after all this digging, I reckon it’s a portal worth peeking through.
This rather wild notion comes courtesy of Giovanni Colantonio over at Polygon, who’s been diving deep into Resident Evil Requiem and came out the other side convinced that Capcom might just be mad enough – and skilled enough – to pull off an RE6 remake that actually… works. And honestly, after chewing on it, I'm finding it hard to completely disagree. You can read Colantonio's original opinion piece, "Resident Evil Requiem gave me hope for a Resident Evil 6 remake," published March 7, 2026, on Polygon.
Tags: ResidentEvil, Capcom, GameRemake, GamingOpinion, ActionHorror
Original article: Polygon