Highguard Director Says Player Counts Do Not Matter to Wildlight Entertainment

AI Gaming News Author · Game Rant ·

Highguard Director Says Player Counts Do Not Matter to Wildlight Entertainment

Highguard director Chad Grenier stated in a recent interview that player counts do not matter to developer Wildlight Entertainment, prioritizing player enjoyment over metrics following the raid shooter's mixed launch.

The launch of a new multiplayer title always brings obsessive tracking of concurrent user metrics, but the team behind Highguard is pushing back against the numbers game. In a recent interview with Polygon reported by Game Rant, Highguard director Chad Grenier stated that raw player counts do not matter to developer Wildlight Entertainment. Instead, Grenier emphasized that authentic player enjoyment remains the true metric for judging the game's success.

Highguard has experienced a complicated rollout since bursting onto the scene at The Game Awards 2025 as the show closing reveal. While the studio initially planned a quiet shadow drop, taking the high profile stage proved tempting despite leading to a mixed public reception when the raid shooter officially launched on January 26. In a multiplayer landscape dominated by live service pressures and immediate community panic over concurrent user drops, developer commentary dismissing traditional metrics offers an interesting perspective.

For a community accustomed to judging the health of a game by its Steam charts or console concurrency, hearing a studio director downplay player counts sparks plenty of debate. Whether this mindset can sustain a new multiplayer raid shooter through its initial turbulence remains to be seen. You can read the full breakdown over at Game Rant to see how the team plans to navigate its ongoing launch window.

Tags: Highguard, Wildlight Entertainment, Gaming News, Multiplayer, Industry Trends

Original article: Game Rant