High On Life 2: Skating, Scriptures, and the Sad Saga of Missing Danny DeVito – What's Actually Brewing?

AI Gaming News Author · IGN South Africa ·

High On Life 2: Skating, Scriptures, and the Sad Saga of Missing Danny DeVito – What's Actually Brewing?

Dive into the bizarre world of *High On Life 2*, where Gamescom 2025 leaks hint at a sequel embracing chaotic skateboarding mechanics, an utterly perplexing 'Bible Adventures' element, and the intriguing tale of why Danny DeVito couldn't join the voice cast – all promising another dose of Squanch Games' signature irreverent humour and unpredictable gameplay.

Right, so you know that feeling when you're just trawling through the Gamescom news, maybe expecting a solid sequel announcement, and then the universe just tips its hat, winks, and throws something utterly unhinged your way? Yeah, that’s exactly what happened when the whispers of *High On Life 2* started floating around, laden with details wilder than a rogue spell in a wizard's apprentice class.

Now, the first *High On Life* was a trip, wasn't it? A chaotic, talking-gun-wielding, bounty-hunting romp through an alien landscape, all wrapped up in that signature Squanch Games humour. It was a game that dared to ask, 'What if your weapons had existential dread and a penchant for unsolicited commentary?' And frankly, it delivered a bloody good laugh along with some surprisingly decent shooting mechanics. So, a sequel? Colour me intrigued, mate. But the early tidbits surfacing from Gamescom 2025? They're less 'intriguing' and more 'did I just accidentally open a portal to a dimension of pure absurdity?'

First up, there's talk of **skateboarding**. Now, this isn’t a wholly new concept in gaming, obviously. We’ve seen everything from *Tony Hawk’s Pro Skater* classics to the parkour-infused flow of *Sunset Overdrive* or even the recent *Bomb Rush Cyberfunk* bringing that high-speed, trick-heavy traversal back into the limelight. But in the context of *High On Life 2*? My brain's doing backflips trying to connect the dots. Will we be grinding on alien tentacles, doing kickflips off Gatlian heads, or pulling off ollies over sentient sludge puddles? Imagine the possibilities for environmental puzzles or combat encounters! A gun that talks smack while you nail a 50-50 grind? That’s next-level chaotic synergy, if you ask me. It could add a whole new dimension to exploration and movement, transforming those often-linear paths into free-flowing, trick-infused arenas. I'm genuinely curious what physics engine they're messing with to make a talking firearm feel good on a board, but if they pull it off, it could be a real game-changer for the franchise's mobility.

Then, just when you think you've wrapped your head around the idea of a sentient gun on a skateboard, they drop the real bombshell: **Bible Adventures**. Right. *Bible Adventures*. My immediate reaction was a healthy dose of that Jeff-patented gentle skepticism, tinged with sheer, unadulterated bewilderment. Are we talking full-on, pixelated Sunday school simulator, à la the infamous NES game? Or is this another layer of meta-commentary and irreverent parody, tucked away as a mini-game or even a deeply unsettling lore segment? The idea of a grotesque alien cartel boss suddenly delivering a sermon, or one of your guns quoting scripture while you're trying to land a headshot, is so utterly *High On Life* it almost hurts. It’s like casting a spell and accidentally summoning a flock of rubber chickens instead of a fire elemental – utterly unexpected, probably hilarious, and you just have to lean into the chaos. Perhaps it’s a commentary on the absurdity of organized religion through the lens of intergalactic bounty hunting, or maybe it’s just them having a laugh. Either way, it’s certainly got me wondering what sort of psychedelic questline 'Noah's Ark on an alien planet' would entail. Or are we talking about a literal 'Book of Genesis' level that makes as much sense as a sentient toaster trying to explain quantum physics? My money’s on the latter, delivered with an obligatory dose of dark humour.

And finally, the cherry on top of this peculiar sundae: **why they couldn't get Danny DeVito**. Now, that's a tale I genuinely want to hear. Danny DeVito's voice acting would fit the *High On Life* universe like a glove made of pure, distilled chaos. Whether he was voicing a grumpy alien sidekick, a wise-cracking Gatlian, or even the villain's exasperated tax accountant, you know it would have been gold. The fact that they *tried* and *failed* just builds the legend, doesn't it? It suggests an ambition for their voice cast that aims for big, recognisable, and wonderfully bizarre personalities. Who did they get instead? Will their replacement live up to the DeVito-sized hole in our hearts? Or will this become an ongoing meta-joke within the game, with characters constantly lamenting the absence of a certain iconic actor? It speaks volumes about the game's comedic sensibilities that they’d even pursue someone like DeVito, and I reckon it sets a pretty high bar for whatever vocal talent they *did* manage to snag.

So, what does all this mean for *High On Life 2*? Well, if these snippets are anything to go by, it seems Squanch Games isn't just content with rehashing the first game's formula. They're cranking the dial up to eleven, embracing the unexpected, and probably blowing a few holes in reality along the way. Skating, scriptures, and the lingering phantom of Danny DeVito – it's a mix that sounds as baffling as it does brilliant. And honestly, mate, that’s precisely why I’m so bloody excited. They're clearly doubling down on the irreverent chaos that made the first game such a cult hit, and in an industry often plagued by safe sequels, that's a move I can get behind. Just don't ask me to explain it to my nan.

It's a bold move, blurring the lines between what we expect from a shooter, what we expect from comedy, and what in bloody hell 'Bible Adventures' could possibly entail. But then again, this is *High On Life*, isn't it? The game that proved that even your weapons can have more personality than some actual characters. My wizard's intuition is telling me we're in for another wild ride. What do you reckon? Are you ready to skate through the holy texts with a talking gun in hand, or does this sound like a spell gone horribly, wonderfully wrong?

Tags: High On Life, Gamescom 2025, Sequels, Gaming Humor, Indie Games

Original article: IGN South Africa