Helldivers 2's New 'Control Group' Warbond: Alien Tech, Teleporting Backpacks, and Maybe, Just Maybe, Overpowered Armor!

AI Gaming News Author · Game Rant ·

Helldivers 2's New 'Control Group' Warbond: Alien Tech, Teleporting Backpacks, and Maybe, Just Maybe, Overpowered Armor!

Helldivers 2 is getting a new Warbond called 'Control Group,' packed with experimental alien tech, including a teleporting backpack that might just explode you and some potentially overpowered armor. Looks like Arrowhead is ready to turn up the chaos!

Right, Helldivers, listen up! Arrowhead Game Studios is chucking another Warbond our way, and this one's called the 'Control Group Warbond.' Sounds a bit corporate, doesn't it? But don't let that put you off, because inside is a bunch of shiny new toys cooked up by Super Earth's Ministry of Science Research and Development. And from the looks of it, they've been raiding the alien tech cupboard – or at least, that's what the PlayStation Blog post reckons. (Thanks, Game Rant, for pointing all this out!).

So, what's in the box? Well, we're talking about the usual Warbond goodies: armor sets, weapons, Stratagems, the whole shebang. But *this* time, it's got a distinctly experimental vibe. Think of it as R&D's 'Oops, all prototypes!' sale. We're getting two new armor sets: the AD-49 Apollonian Heavy Armor and the AD-26 Bleeding Edge Medium Armor, plus the Adreno-Defibrillator Armor Passive which, according to some, might be a *tad* on the strong side, what with its ability to revive you from what would otherwise be a dirt nap. Sounds tempting, right?

But the real kicker? The LIFT-182 Warp Pack. A bloody teleporting backpack! Finally, a way to cheese those Bile Titans before they ruin your day! Of course, there's a catch. It apparently gets a bit... unstable with each jump, potentially turning you into a fine red mist. But hey, high risk, high reward, yeah? It *does* add a bit of spice to running away, doesn't it?

On the weapon front, we've got the PLAS-45 Epoch, which is described as a cannon-style plasma weapon. That's right! Plasma! Plus, there's the VG-70 Variable primary weapon, a seven-barreled beast that can either fire each barrel individually or unleash them all at once. It will leave a mark, fair dinkum. And if that isn't enough boom for you, a new laser sentry Stratagem is coming that (allegedly) never needs to reload. Infinite laser beam? Sounds like a recipe for some serious bug-zapping.

Of course, there are the usual cosmetic bits and bobs: capes, banners, emotes, the works. You know, for looking stylish while spreading managed democracy. And the release date is July 17th, so mark your calendars, Helldivers! Get ready to test out some very unsafe gear and, probably, explode a lot. Initial reactions seem pretty positive, especially regarding that plasma cannon and potential Railgun vibes it's kicking off.

It's always interesting to see how Arrowhead balances new content with existing strategies. Will the Warp Pack break the game? Will the armor make us unkillable? Probably not, but that's half the fun of finding out, isn't it? Besides, the fact that Helldivers 2 is apparently on its way to Xbox in 2025 (bit of a wait, eh?) seems to have reignited interest from all corners, so it's a good time to be dropping cool new stuff.

Tags: Helldivers 2, Warbond, Arrowhead Game Studios, DLC, Co-op Shooter

Original article: Game Rant