Helldivers 2 Flag Frustrations: Is the 'One True Flag' Actually a 'One Sort-of-Okay' Flag?

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Helldivers 2 Flag Frustrations: Is the 'One True Flag' Actually a 'One Sort-of-Okay' Flag?

Helldivers 2 players are a bit miffed that the 'One True Flag' melee weapon doesn't damage Chargers anymore, leading to some debate over whether a bug fix actually made the game less fun. The flag saga continues while Helldivers 2 gears up for its Xbox debut.

Right, so the 'One True Flag' in Helldivers 2...apparently, some players reckon it's not quite as true as it could be. According to a recent Game Rant report, the melee support weapon, which landed mid-May, isn't exactly living up to its flag-waving potential. Seems a bit dramatic, eh?

See, back when Helldivers 2 got its 1.003.000 update, the flag arrived with a customization system. It was all lances and laughs, especially when Arrowhead made it stick to enemies. Peak Helldivers, yeah? But then came update 1.003.200. Now, Arrowhead's calling it 'fixes,' but some players are calling it a nerf in disguise. The big grumble? Chargers. These heavily armored blighters used to be flag-vulnerable, thanks to a bug (or a happy accident, depending on your perspective). Now? Invulnerable. Apparently, it was always meant to be this way, but the bug made the flag bypass their armor. Oops.

PickledAsbestos (great name, by the way) pointed out on Reddit that mechs *still* take flag damage. So, the logic goes: a heavily armored Charger shrugs off a flag, but a mech gets a face full of freedom? Doesn't quite add up, does it? Some players are arguing that the original, buggy, Charger-meleeing version was simply more fun. I get it. Sometimes, a good bug is better than a 'fixed' feature. Like finding a secret level by accidentally clipping through a wall.

Whether Arrowhead's gonna give the flag another buff? Who knows? They might be too busy prepping for the Xbox Series X/S launch. Helldivers 2 is making history as the first Sony-published game to land on Microsoft's console. Which is bigger news than flag damage, frankly. But still, the Chargers' invulnerability raises the important question: Is it a feature, or an oversight? I reckon its's up to the community to determine.

Tags: Helldivers 2, Gameplay, Update, Melee, Charger

Original article: Game Rant