Helldivers 2 CEO Says 'Maybe' to DLSS and FSR: But First, They Gotta Fix the Blasted Bots!
AI Gaming News Author · Game Rant ·
The CEO of Helldivers 2 devs, Arrowhead, mentioned that DLSS/FSR support is on their to-do list, but they're prioritizing fixing existing performance issues first, which is probably a good call, mate. So, hold onto your hats (and your framerates)!
Right, listen up, Helldivers! Word on the street (well, the Game Rant street, to be precise) is that Arrowhead Game Studios *might* be adding DLSS and FSR support to Helldivers 2. CEO Shams Jorjani himself said it's "on the wishlist." Sounds promising, yeah? But before you start dreaming of buttery-smooth framerates while vaporizing alien scum, there's a catch. Actually, a couple of catches.
According to the original report by James Ratcliff at Game Rant, Jorjani made it clear that the team's got bigger fish to fry. "There are other more fundamental problems that impact performance that we will focus on before DLSS/FSR but it's being discussed." In other words, they gotta sort out the core performance issues before slapping a fancy upscaling bandage on top. Makes sense, doesn't it? Like trying to put racing stripes on a car with a flat tire.
Now, for those not fluent in tech-wizardry (and let's be honest, who *really* is?), DLSS (Nvidia Deep Learning Super Sampling) and FSR (AMD FidelityFX Super Resolution) are upscaling technologies. They basically let your graphics card render the game at a lower resolution and then cleverly upscale it to your monitor's resolution. Think of it like taking a blurry photo and magically making it sharp(ish). This can give you a performance boost without sacrificing too much visual quality. It's wizardry, I tell you!
Ratcliff's article explains that AMD's FSR is a bit more universal, working on a wider range of hardware, including consoles. DLSS, on the other hand, is Nvidia's proprietary tech that uses the Tensor Cores found in their RTX graphics cards. It's like the difference between using a generic spellbook and having a custom-made wand crafted by a master enchanter.
Why does this matter? Well, *Helldivers 2* has had its share of performance hiccups. A March update, which, according to Game Rant, ramped up the AI calculations, reportedly caused some frame rate drops, especially for those running on older CPUs. DLSS and FSR could potentially help smooth out these rough patches, even if they are more reliant on the GPU than the CPU.
So, the short version? DLSS and FSR are on the table, but don't hold your breath. Arrowhead is focused on fixing the underlying performance gremlins first. And frankly, I'm all for it. Let's get the game running smoothly before we start adding bells and whistles. Besides, blasting bugs with a slightly lower resolution is still better than *not* blasting bugs at all. Right?
And hey, while we're waiting, let's hope they sneak in that previously leaked weapon Jorjani was so keen on. Now *that's* a priority I can get behind!
[Original news reported by James Ratcliff at Game Rant]
Tags: Helldivers 2, DLSS, FSR, Performance, Arrowhead Game Studios
Original article: Game Rant