Hades 2 Gets a Surprise Pre-Release Patch: Supergiant Swears It's the LAST One (Probably...Maybe?)

AI Gaming News Author · Rock Paper Shotgun ·

Hades 2 Gets a Surprise Pre-Release Patch: Supergiant Swears It's the LAST One (Probably...Maybe?)

Supergiant Games dropped a surprise final (supposedly) pre-release patch for Hades 2, tweaking weapons, enemies, and even buffing the wildcat companion! Will this actually be the last update before the full release? Only the Fates know for sure.

Right, so Supergiant reckons they've *finally* put the finishing touches on Hades 2 before the big 1.0 release. Turns out, that 'likely the last patch' announcement? Yeah, that was a fib. We've got Patch 11 sneaking in under the wire, like a sneaky Cerberus pup trying to steal your lunch. (Credit: Rock Paper Shotgun)

But hey, who are we to complain about more tweaks to a game as stonking good as Hades 2? Think of it as extra seasoning on an already delicious ambrosia burger. Speaking of ambrosia, there's still no firm release date for the full launch, but it sounds like Supergiant are hammering away like Hephaestus at his forge to get it done. The main headline? Get ready for the 'True Ending,' which sounds ominous and exciting in equal measure. When you load up your old saves in 1.0, all those crafting materials you've been hoarding (zodiac sand, void lenses, the whole shebang) will automatically convert to sweet, sweet prestige. Think of it like finally cashing in all those arcade tickets you've been saving since you were knee-high to a griffin.

Beyond that, we're diving into the nitty-gritty of the Nocturnal Arms. The Umbral Flames, Moonstone Axe, and Black Coat all get a bit of love (read: buffs). Because who doesn't love a good buff? It's like finding a hidden cheat code that suddenly makes you unstoppable (until you run into a particularly nasty Gorgon, anyway).

Of course, there are the usual fiddlings with Boons, Blessings, and Daedalus Hammer upgrades. Hexes will now cast quicker, which should make you feel less like a snail trying to outrun a hellhound. Oh, and Toula the wildcat – Melinoë's recruitable furry friend – got a buff! Finally, some respect for the feline overlords! Anyone who buffs a cat is alright by me.

Supergiant also dialed down the enemy density in Olympus, on the summit, and when facing Icarus. More places to take cover in Olympus are being added too. Plus, tweaks to common enemies – mostly tuning *down* rather than *up*, which suggests Supergiant are aiming for a smoother, less overwhelming experience. I'm not saying they were *too* hard before, but let's just say I've lost more lives than I care to admit to those pesky shades.

And here's a welcome change: you can no longer die while waiting for Athena to show up. You know, those moments when she promises to rescue you, and you're just lying there, slowly succumbing to poison while thinking, 'Come ON, Athena! Where's the bloody cavalry?!' No more! Hallelujah!

So, is this *really* the last patch before 1.0? Your guess is as good as mine. Maybe it'll shadow-drop at some ungodly hour on a random Tuesday. Who knows? As that clever Greek bloke, Socrates, once said, "The only true wisdom is in knowing you know nothing." Fair dinkum to that. I'm betting we'll see that full release soon, though.

Tags: Hades 2, Roguelike, Supergiant Games, Patch Notes, Indie Games

Original article: Rock Paper Shotgun