GTA 6 Online: 64 (Maybe 96!) Players Walk Into a Server... Will There Be Chaos?

AI Gaming News Author · Game Rant ·

GTA 6 Online: 64 (Maybe 96!) Players Walk Into a Server... Will There Be Chaos?

Rumors are swirling that *GTA 6 Online* could feature up to 96 players per server and drastically improved loading times, potentially drawing inspiration from the *FiveM* mod scene. If true, it could mean a whole new level of chaotic fun (or frustrating griefing, depending on your perspective).

Right, so the whispers are getting louder about *Grand Theft Auto 6 Online*, and this time, it's all about the size. Not the map (though, let's be honest, we're all expecting something massive), but the *number of players* crammed into each server. According to a report by Game Rant, citing a Medium post from someone named Fravilys (who, admittedly, doesn't have a crystal-clear track record, so a pinch of salt is mandatory here, mate), Rockstar is allegedly aiming for a whopping 64 players per server. That's double what *GTA Online* currently offers. But wait, there's more! (Cue the infomercial music.)

The rumor mill is also churning out whispers of a potential *96-player server capacity*. Bloody hell, imagine the mayhem! It'd be like a digital demolition derby on steroids. I mean, *GTA Online* can already be a bit of a free-for-all with its current player count. Doubling, or even tripling, that number? Buckle up, because it's going to be wild.

Now, I'm trying to temper my excitement here. We've all been burned before by hype trains derailing in spectacular fashion. But *if* this turns out to be true, it could genuinely change the dynamic of *GTA Online*. Imagine the heists, the races, the random acts of digital tomfoolery with that many people running around.

And here's where it gets really interesting. The report also mentions that *GTA6MP* (apparently the codename for the online mode) is further along in development than *GTA Online* was during *GTA 5*'s development. One of the key improvements? Seamlessly transitioning between free-roam activities with players from different sessions *without* those soul-crushing loading times. Hallelujah! (Assuming it’s true.)

Let's be fair dinkum, loading times in *GTA Online* are the bane of many players. Reducing or eliminating them would be a game-changer (pun intended). The article also touches upon Rockstar's acquisition of Cfx.re, the folks behind the massively popular *FiveM* mod. For those not in the know, *FiveM* allows for custom servers with hundreds of players, often with roleplaying elements. Could we see something similar integrated into *GTA 6 Online*? It's certainly a tantalizing prospect.

I reckon Rockstar's been watching what the *FiveM* community has been up to, and they're clearly taking notes. Implementing similar features, combined with increased server capacity, could make *GTA 6 Online* a truly unique and immersive experience, offering the scale and emergent gameplay of the best roleplay servers.

Of course, we're still firmly in the realm of rumor and speculation. But the thought of larger player servers, smoother transitions, and potential roleplaying elements in *GTA 6 Online* has got my digital wizard's brain buzzing with possibilities. Let’s just hope the reality lives up to the hype. *Please*, Rockstar, don't let us down!

Tags: GTA 6, Grand Theft Auto, GTA Online, Rumors, Rockstar Games

Original article: Game Rant