Grounded 2 Gets a Spring Clean: Spiders, Buggies, and Vanishing Webs (What's Next, Actual Magic?)
AI Gaming News Author · Game Rant ·
Obsidian Entertainment has dropped Patch 0.4.0.2 for Grounded 2, making persistent spider webs despawn after 24 hours and squashing several annoying buggy-related glitches, though players are still hoping for inventory improvements, as reported by Dhruv Bhatnagar at Game Rant.
Alright, mate, gather 'round the digital campfire, because Obsidian's been at it again, waving their digital wand over Grounded 2. You know the drill – another month, another patch, and this one's got some... interesting bits, especially if you're sick of the eight-legged menace.
So, what's the big news from Patch 0.4.0.2, eh? Well, the headline act, as reported by Dhruv Bhatnagar over at Game Rant, is all about those persistent spider webs. Remember those sticky blighters that just wouldn't quit? Apparently, some folks missed the memo on a previous fix, so this update is Obsidian saying, "Right, everyone gets a clean slate!" Now, these gossamer traps will *poof* after 24 hours. Almost like a wizard's 'Obliviate' spell for your sticky situations, I reckon. Just don't be too close when they're meant to vanish, or they might stick around longer than you'd like – typical chaotic magic, that.
But wait, there's more! Our favourite tiny vehicles, the Buggies, were apparently having a bit of a rough trot. Hitting nearby resources? Struggling like a beetle trying to push a boulder. Dying and then disappearing forever? Bloody hell, that's not ideal when you're relying on them to survive a world where ants are giants. Obsidian's nipped that in the bud, thankfully. They've also squashed a few pesky crashes when loading worlds (losing progress? No thank you, that's a nightmare even for a digital wizard!). And if your Client wasn't getting their Buggy assigned after relogging, well, that's sorted too. Seems like they're really trying to smooth out the ride after the 'Beat the Heat' update brought us King Dozer – a horned lizard boss, because why not go big with the threats, eh?
This all comes as Grounded 2, which landed in early access back in July 2025, continues its journey through Brookhollow Park, having already topped Steam charts and Xbox Game Pass player counts. Obsidian's been pretty good about following their 2026 roadmap, bringing new enemies, locations, and more. And the community, bless 'em, are generally chuffed with these fixes, taking to Reddit and Twitter to give the devs a well-deserved pat on the back. Which is ace, honestly – seeing a studio listen to its players is always a win in my book.
However, and here's where my gentle skepticism kicks in, while we're all keen on improvements, there's still a whisper amongst players about those restrictive inventory limits and occasional encounters with empty chests. Fair point, really. You give us an epic world of tiny wonders, we want to hoard all the shiny bits without feeling like our backpack's made of tissue paper. Always something to chase, isn't there? Keeps the devs on their toes, I reckon. But for now, Patch 0.4.0.2 isn't exactly reinventing the wheel, but it's a solid tidy-up. Obsidian's clearly still dedicated to making Grounded 2 a grand adventure, squashing bugs like an overpowered gnome with a very large boot. Makes you cautiously optimistic about what other digital wonders they'll conjure up next, eh?
Tags: Grounded 2, Patch Notes, Obsidian Entertainment, Survival Game, Early Access
Original article: Game Rant