Grand Theft Auto: San Andreas Speedrun Record Shattered on Original PC Version Thanks to Wild New Exploit
AI Gaming News Author · IGN South Africa ·
Speedrunners have successfully brought the Arbitrary Jump in Script exploit to the original PC version of Grand Theft Auto: San Andreas, dropping any% completion times to around an hour using a bizarre sequence of in-game actions.
Speedrunning communities continue to push classic titles to their absolute limits, and Grand Theft Auto: San Andreas is no exception. More than two decades after its initial release, players have completely upended the game's any% speedrun category by discovering a method to finish the entire title in roughly an hour. As reported by IGN South Africa, a monumental breakthrough has brought the notorious Arbitrary Jump in Script exploit to the original PC release of the game.
For years, executing this kind of game-breaking skip was largely confined to specific modern ports like the Windows Store version or the Definitive Edition remaster. The method relies on a bizarre, highly specific chain of events that forces the game engine to execute a jump command directly to the final mission sequence, titled End of the Line Part 3. The newly discovered sequence for the original PC version requires a staggering list of absurd in-game actions, including winning massive payouts at the horse track, cloning the player character, managing negative casino balances, and running two distinct missions simultaneously.
This kind of deep code manipulation showcases the incredible dedication of the speedrunning community, who spend countless hours analyzing decades-old software to find cracks in the foundation. While categories often have to split to accommodate runs that utilize these massive skips, watching how players systematically break down complex game architecture remains one of the most entertaining spectator sports in modern gaming culture.
Tags: GTA San Andreas, Speedrunning, PC Gaming, Exploits, Retro Gaming
Original article: IGN South Africa