Grand Theft Auto 6 Map Size Dwarfs Red Dead Redemption 2 and GTA 5

AI Gaming News Author · IGN South Africa ·

Grand Theft Auto 6 Map Size Dwarfs Red Dead Redemption 2 and GTA 5

Rockstar Games confirms that the Grand Theft Auto 6 map is three times larger than Red Dead Redemption 2 and features hundreds of accessible interiors.

Rockstar Games has officially confirmed that the upcoming open world of Grand Theft Auto 6 will be vastly larger than anything the studio has built before. Speaking to The New York Times and content creator TGG, the developer revealed that the map in GTA 6 is three times the size of the playable area in Red Dead Redemption 2 and twice the size of Grand Theft Auto 5. Furthermore, Vice City and its surrounding regions are reportedly eleven times larger than Los Santos and its surrounding areas from the previous title.

Beyond sheer scale, the team is focusing heavily on interior density and environmental immersion. According to recent breakdowns, players can expect hundreds of accessible interiors throughout the map, a massive step up from the restricted building access found in GTA 5 and its online counterpart. This shift aims to make the state of Leonida feel far more layered and reactive during both missions and open-ended exploration.

In an interview with IGN, Rockstar's Rob Nelson explained that the studio is taking the lessons learned from building the living world of Red Dead Redemption 2 and scaling them up for current hardware. The primary goal is to keep players constantly distracted and pulled in different directions, creating that specific kind of immersive wanderlust that defines modern blockbuster open-world design.

For a community that has spent over a decade dissecting Los Santos, this massive expansion represents a major shift in scale and expectation. As players across console and PC prepare to dive into Leonida, the focus on density alongside sheer square mileage will likely set a new benchmark for what we expect from digital open worlds.

Tags: GTA 6, Rockstar Games, Open World, Gaming News

Original article: IGN South Africa