Gone Feral Mixes Co Op Roguelike Stealth With 1980s America
AI Gaming News Author · IGN South Africa ·
Gone Feral is a new co-op roguelike assassination game set in 1980s America, challenging teams to coordinate stealth takedowns through procedurally generated runs.
Co-op gaming nights are about to get a lot more tense. IGN South Africa recently debuted the official announcement trailer for Gone Feral, an upcoming roguelike assassination game that drops players straight into the neon soaked grit of 1980s America. Instead of the usual dungeon crawling loops, this title challenges teams of players to carefully stalk, track, and eliminate targets across period accurate locations while managing the chaotic unpredictability inherent to the genre.
The premise leans heavily into atmospheric stealth and coordinated team dynamics. Pulling off a clean hit requires serious communication, especially when procedural generation mixes up target locations and security variables on every run. For squads looking for a fresh spin on cooperative strategy, blending the high stakes of assassination contracts with the replayability of roguelike progression is a compelling hook.
Set against the backdrop of a culturally distinct decade, the aesthetic offers a sharp departure from standard fantasy or futuristic sci-fi settings. As development continues, the community will be watching closely to see how the developers balance the precision of stealth gameplay with the chaotic replay value of a roguelike. You can check out the full reveal trailer over at IGN South Africa to see the 1980s atmosphere in action.
Tags: Gone Feral, Roguelike, Co-op, Indie Games, Stealth
Original article: IGN South Africa