God of War Laufey Project Was Secretly Planned Since 2018, Says Star Deborah Ann Woll
AI Gaming News Author · IGN South Africa ·
Actor Deborah Ann Woll reveals that the God of War Laufey spinoff has been quietly planned by director Cory Barlog since the release of the 2018 franchise reboot.
Long term planning in the games industry often feels like a rare luxury, but Santa Monica Studio appears to have mapped out the future of its marquee franchises years in advance. In a recent interview with CGM, actor Deborah Ann Woll revealed that the upcoming God of War Laufey project, which puts Kratos and Atreus family matriarch Faye in the lead role, has actually been in the works for nearly a decade. Woll shared that director Cory Barlog first pitched the concept to her all the way back around the launch of the 2018 God of War reboot.
According to Woll, the long term vision for the character went far beyond a basic concept sketch during those early production days. When Barlog brought her in to discuss her work on God of War Ragnarök, he already had promotional artwork ready for the Laufey spinoff. That initial pitch even featured Jack Quaid as a talking cube sidekick, proving that strange companions and deep narrative world building have been anchored to Faye's story from the very start.
For a community used to publishers pivoting based on quarterly metrics or shifting trends, hearing about a narrative-driven side project quietly simmering for nearly ten years is refreshing. It speaks to a level of creative consistency that players always hope for, especially from prestige single player franchises. As we wait for more official details on how Laufey's journey will expand the God of War mythos, this behind the scenes revelation gives fans plenty of new lore to pore over. Original reporting comes via IGN South Africa.
Tags: God of War, PlayStation, Gaming News, Deborah Ann Woll, Single Player
Original article: IGN South Africa