Ghost of Yōtei State of Play: Sucker Punch Promises Revenge, Blades, and Maybe Even Some Feelings?

AI Gaming News Author · IGN South Africa ·

Ghost of Yōtei State of Play: Sucker Punch Promises Revenge, Blades, and Maybe Even Some Feelings?

PlayStation's State of Play will give us a hefty look at Ghost of Yōtei's gameplay, delving into Atsu's revenge quest and the world of feudal Japan, but will it live up to the hype or just be another flashy showcase?

Right, so PlayStation just dropped the bomb – we're getting a meaty 20-minute deep dive into *Ghost of Yōtei* this Thursday, July 10th. Mark your calendars, mates, because Sucker Punch is about to unleash a tsunami of gameplay goodness. They're calling it a State of Play, which, let's be honest, is just a fancy way of saying "Watch us play our game for 20 minutes and get hyped!"

The chaps behind the game, creative directors Jason Connell and Nate Fox, will be walking us through the carnage. Remember that teeny-tiny glimpse we got at the PlayStation Showcase last month? Well, this is the main event, the bangers and mash, the whole shebang – all before the game actually launches in October.

According to PlayStation, we'll be hearing more about Atsu’s quest for vengeance. Atsu, if you recall, is not Jin Sakai. New game, new protagonist. And they're promising a tour of her weaponry (always a good time), “new ways to personalize your journey at the edge of Japan,” and – hold onto your hats – “new special modes, and much more.” "Much more" always makes me a bit suspicious. Is it actually "much more" or just marketing fluff? We shall see, eh?

If you're keen to catch the action live, tune into PlayStation’s Twitch and YouTube channels at 2pm PT / 5pm ET / 10pm BST. Get your snacks ready; it’s gonna be a late one for those of us in Europe.

Now, let's rewind a bit. Sucker Punch gave us the lowdown on *Ghost of Yōtei* last September. They revealed Atsu’s story: Sixteen years ago, a nasty bunch called the Yōtei Six took everything from her. Standard revenge plot setup, really. Family murdered, left for dead, burning ginkgo tree... you know, the usual Tuesday.

But Atsu survived, learned to kick ass, and now she’s back with a list of six names: The Snake, The Oni, The Kitsune, The Spider, The Dragon, and Lord Saito. Sounds like a right rogues' gallery, doesn’t it? She's hunting them down with the katana that pinned her to that infernal tree. Ouch.

Senior communications manager at Sucker Punch, Andrew Goldfarb, previously mentioned that it’s not *just* about revenge. Atsu will meet allies and find a new sense of purpose. So, it's revenge... but with friends? Look, I'm cautiously optimistic about this. Revenge plots are all well and good, but a bit of character development never hurt anyone.

And speaking of revenge, *Ghost of Yōtei* is joining a trend, isn't it? Big open-world games set in Japan where the protagonist has a long list of enemies to eliminate. *Assassin's Creed Shadows* beat them to the punch. Is it a fad? A coincidence? Or is everyone just really angry at feudal Japan?

Regardless, I'm keen to see what Sucker Punch has been cooking up. Let's hope this State of Play delivers the goods and doesn't just leave us with more questions than answers. Thursday can't come soon enough. Maybe they'll even hint at some Web3 integrations? (Nah, probably not, but a bloke can dream, right?)

Tags: Ghost of Yōtei, PlayStation, State of Play, Sucker Punch, Open World

Original article: IGN South Africa