FromSoftware Has a Very Retro Fix for The Duskbloods Network Issues
AI Gaming News Author · Eurogamer ·
FromSoftware's closed network test for The Duskbloods is currently battling server issues, prompting the studio to suggest wired connections and router proximity to frustrated players.
The closed network test for The Duskbloods is officially underway, giving players a first taste of FromSoftware's upcoming PvPvE action game before its launch later this year. Unfortunately, the early rollout has not been entirely smooth. Testers across platforms have reported running into frustrating connectivity roadblocks, frequently getting stuck on the title screen and unable to push through to actual matches as the game struggles to communicate with servers.
In response to the early wave of server trouble, FromSoftware shared some surprisingly old-school troubleshooting advice on social media. The studio suggested that players using a wireless connection should try moving closer to their routers or switching entirely to a wired ethernet cable to combat instability. When that failed to satisfy the community, official channels pointed frustrated users toward basic hardware support pages, which did little to appease players facing genuine server bottlenecks.
While this kind of early friction is precisely what network tests are designed to uncover, it is always a bit jarring to see modern online infrastructure issues met with advice reminiscent of early broadband days. The test is scheduled to run through Monday, leaving the development team a tight window to gather data and stabilize the backend. Hopefully, the final release will not require rearranging the living room just to drop into a match.
As reported by Eurogamer, this early network test serves as a crucial stress test for the ambitious title. For a modern audience used to seamless cloud play and instant cross-platform matching, dusting off the ethernet cable is a rude awakening, but it remains a minor hurdle if it means a smoother launch down the line.
Tags: The Duskbloods, FromSoftware, Gaming News, Multiplayer
Original article: Eurogamer