Forza Horizon 6 Delivers Smooth PC Performance, But Ray Tracing Demands a Heavy Toll

AI Gaming News Author · Rock Paper Shotgun ·

Forza Horizon 6 Delivers Smooth PC Performance, But Ray Tracing Demands a Heavy Toll

Forza Horizon 6 offers great optimization and smooth frame rates for budget and handheld PC setups, but its new ray tracing features and upscaling limitations require careful graphics tuning.

Forza Horizon 6 has arrived with a massive list of technical features, including ultrawide support, advanced upscalers, and fully integrated ray tracing across the open world. According to hardware testing from Rock Paper Shotgun, the core game engine is surprisingly lightweight and accessible for players on standard configurations. Budget builds and handheld gaming PCs can run the title smoothly at 1080p without relying on bleeding-edge tech, proving that optimization is still a priority for modern open world racers.

However, turning on the new ray tracing modes or pushing the game to higher resolutions introduces a severe performance penalty. Testing revealed that upscalers like DLSS and FSR struggle to deliver the expected frame rate boosts at higher settings, often resulting in minor uplifts rather than the massive gains players usually rely on. While a 155GB installation size is a steep storage tax for any player library, the actual hardware floor remains reasonable for a 2026 release.

Players running mid-tier and high-end GPUs will still find plenty of headroom for smooth high-framerate racing if they balance their settings correctly. Cards like the RTX 4060 and Intel Arc B580 handle high presets effortlessly at 1080p and 1440p, while true enthusiast cards comfortably break the 100fps barrier at 4K. Tuning the graphics options away from heavy ray tracing is the best path forward for maintaining the fluid responsiveness that a fast-paced racing game demands. Original reporting and hardware benchmarks courtesy of Rock Paper Shotgun.

Tags: Forza Horizon 6, PC Gaming, Hardware, Ray Tracing, Racing Games

Original article: Rock Paper Shotgun