Former Epic Tech Director Announces The Immense Engine as a European Rival to Unreal
AI Gaming News Author · Rock Paper Shotgun ·
Former Epic technical director Arjan Brussee has announced The Immense Engine, a European-hosted game development tool with heavy AI integration and potential military simulation applications.
The game engine landscape might be shaking up soon. Arjan Brussee, a co-founder of Guerrilla Games and a former technical director at Epic Games, has announced a new project called The Immense Engine. Pitched explicitly as a European alternative to heavyweights like Unreal and Unity, the project aims to offer a fully European-hosted toolkit that complies strictly with local regulations and data guidelines. As reported by Rock Paper Shotgun via an interview on the Dutch podcast De Technoloog, Brussee is positioning the software not just for traditional game development, but also for military simulation and training applications.
Beyond its regional focus, the engine is leaning heavily into automation. Brussee outlined plans for deep generative AI integration, suggesting that smart frameworks of AI agents could drastically reduce manual menu work and replicate the output of much larger development teams. While the promise of working smarter with AI is a familiar pitch across the tech industry right now, it naturally raises questions about how this tooling will translate to real-world cost-cutting and team structures once studios actually get their hands on it.
Challenging the dominance of Unreal and Unity is no small feat, especially as both platforms are already aggressively expanding their own native genAI and procedural generation features. There is no official release date for The Immense Engine yet, and we will need to see actual technical demos before knowing if it can truly compete on performance and workflow. For players and developers alike, the real test will be whether this platform can genuinely empower independent creators or if it simply becomes another corporate enterprise tool focused on cutting labour costs. You can read the original reporting over at Rock Paper Shotgun.
Tags: Game Development, Unreal Engine, Generative AI, Industry News, Tech
Original article: Rock Paper Shotgun