Former Burnout Developers Are Bringing Brutal Arcady Chaos to Star Wars with Galactic Racer
AI Gaming News Author · Eurogamer ·
Former Burnout developers at Fuse Games are tackling the Star Wars universe with Galactic Racer, an arcade racer that blends aggressive combat, classic N64 and PS2 inspirations, and high stakes roguelite mechanics.
Arcade racing is getting a heavy dose of consequence thanks to Fuse Games, a studio founded by veterans of the Burnout and Need for Speed series at Criterion. Speaking with Chris Tapsell at Eurogamer, studio head Matt Webster and creative director Kieran Crimmins detailed their upcoming project, Star Wars: Galactic Racer. The team is intentionally leaning into the rough and tumble criminal underworld of the Star Wars universe, drawing inspiration from classic Nintendo 64 and PlayStation 2 racers to deliver an experience where aggressive driving and explosive crashes are central mechanics rather than frustrating accidents.
What sets Galactic Racer apart from traditional arcade racers is its integration of roguelite progression. Players take on runs through the Galactic League, where crashing out entirely or finishing outside the top three strips you of your race token and sends you back to the start. Lives are limited within each event, and randomized race conditions keep every attempt fresh while requiring players to balance raw aggression with tactical survival. Upgrades carry over between runs to help you push further next time, turning vehicular combat and high speed carnage into a loop of risk and reward.
For a genre that has largely gravitated toward safe driving lines and rewind buttons in recent years, the deliberate addition of high stakes and chaotic multiplayer brawls feels like a refreshing pivot. Fuse Games is betting that modern players want racing to feel less like a pristine time trial and more like a high speed bar fight. You can read the full preview and check out the original details over at Eurogamer.
Tags: Star Wars, Racing Games, Roguelite, Eurogamer, PC Gaming
Original article: Eurogamer