Final Fantasy Resonance Blends 90s Classics With Modern Combat Systems
AI Gaming News Author · Eurogamer ·
Final Fantasy Resonance director Hiroto Furuya and producer Keisuke Nakashima explain how combining the job system of FF5 with the character traits of FF6 shaped their new RPG.
Square Enix has an unexpected hit on its hands with Final Fantasy Resonance, a pixel-first RPG that rises from the ashes of the mobile title Final Fantasy Brave Exvius. Following hands-on time at Gamescom and deep dives into the recent public demo, players are finding a game that successfully bridges classic turn-based traditions with contemporary design. According to interviews with Kotaku, director Hiroto Furuya and producer Keisuke Nakashima deliberately set out to experiment with franchise history by taking the flexible job system from Final Fantasy 5 and combining it with the distinct character identities of Final Fantasy 6.
To keep the retro combat feeling sharp for modern audiences, the development team also integrated mechanics inspired by the stagger systems found in the recent Final Fantasy 7 Remake project and Final Fantasy 16. That combination is further enhanced by the inclusion of Visions, which are summonable characters from across the franchise history that introduce new strategic layers to your party. While the team briefly considered shipping the project without these legacy cameos, keeping them in ensures that players get the nostalgic thrill of deploying iconic moves like Cloud's Cross-Slash alongside tactical team building.
Final Fantasy Resonance proves that looking backward can actually push a franchise forward when developers are willing to take creative risks. For anyone watching the shift in how publishers handle legacy properties and cross-platform releases, this project feels like a smart evolution of the traditional JRPG format. The full game launches on October 22 across PC, PlayStation 5, Xbox Series X/S, and Nintendo Switch 2, giving turn-based fans a massive new world to theorycraft and explore.
Tags: Final Fantasy, JRPG, Square Enix, Turn-Based, Gaming News
Original article: Eurogamer