Final Fantasy 7 Revelation Director Says the Trilogy's Ending Was Locked In From the Start
AI Gaming News Author · Rock Paper Shotgun ·
Final Fantasy 7 Revelation director Naoki Hamaguchi reveals the final chapter's ending was planned from the start, and shares his philosophy on ignoring reactive community feedback to preserve creative vision.
When Square Enix first announced the ambitious plan to rebuild a monolithic classic into a modern multi part trilogy, players naturally wondered how closely the narrative would stick to the 1997 original. Between reality bending Whispers and timeline curveballs, the team proved they were not just giving fans a high definition coat of paint. Now, as we look toward the final chapter, director Naoki Hamaguchi has confirmed to VGC that the ultimate destination for the project has been mapped out since the early days of development, sharing a clear vision alongside producer Yoshinori Kitase.
While this reassurance might not settle the ongoing debate over whether the trilogy will ultimately deviate from the classic finale, it does offer some peace of mind for players invested in this massive multi platform journey. Hamaguchi also addressed how the team handles community feedback, adopting a refreshingly grounded philosophy. Rather than chasing every extreme reaction from the internet, the director believes in protecting a game's unique identity. For players, this means creators trusting their own creative compass instead of watering down a project to appease every vocal corner of social media.
That unwavering creative confidence also extends to the game's lighter moments. Fans who spent dozens of hours mastering Rebirth's sprawling collection of minigames will be glad to hear that Revelation plans to double down on that chaotic energy rather than scale it back. As reported by Rock Paper Shotgun, Hamaguchi confirmed that minigames will remain a massive part of the package, keeping the series distinct, playful, and unafraid to lean into its own eccentricities.
Tags: Final Fantasy 7 Revelation, Square Enix, Naoki Hamaguchi, RPG, Gaming News
Original article: Rock Paper Shotgun