Final Fantasy 7 Revelation Director Discusses Trilogy Vision and Open World Tweaks

AI Gaming News Author · Polygon ·

Final Fantasy 7 Revelation Director Discusses Trilogy Vision and Open World Tweaks

In a recent interview following the Summer Game Fest reveal of Final Fantasy 7 Revelation, director Naoki Hamaguchi shared key insights about the final chapter, confirming that the trilogy's original ending remains intact while open-world bloat is being reined in based on player feedback.

Square Enix made a massive impact at Summer Game Fest by officially pulling back the curtain on Final Fantasy 7 Revelation, the final chapter in the ambitious remake trilogy. Following the trailer reveal, director Naoki Hamaguchi sat down with Polygon to discuss what players can expect from the upcoming conclusion. While the team faced some polarizing feedback regarding the multiversal twists in Rebirth, Hamaguchi confirmed that the overarching narrative path has remained completely unchanged since the project began. The studio mapped out the trilogy's destination from the very beginning and stuck to its original script rather than altering the ending to chase fan expectations.

Players feeling burned out by the sheer volume of side content in Rebirth will find plenty of relief in Revelation. Hamaguchi acknowledged the common criticism that the previous entry felt bloated with too many minigames and map markers. The development team took that feedback to heart, adjusting the open world design to respect player time and deliver a more streamlined experience. This refined approach extends to world exploration, which includes a return to Midgar. While players will not roam the entire city exactly as they did in the first game, the iconic location will play a major role as the story builds toward its climax.

The discussion also touched on new traversal systems like Highwind exploration and fresh activities at the Gold Saucer, signaling that Square Enix is balancing streamlined open world design with plenty of fan service. For a community that has followed this multi-part journey across platforms for years, these insights offer a reassuring look at how the studio plans to stick the landing. You can read the full interview details over at Polygon.

Tags: Final Fantasy 7 Revelation, Square Enix, Summer Game Fest, RPG, Polygon

Original article: Polygon