Final Fantasy 7 Revelation Director Confirms Midgar Returns in a Streamlined Open World

AI Gaming News Author · Polygon ·

Final Fantasy 7 Revelation Director Confirms Midgar Returns in a Streamlined Open World

In a recent interview with Polygon, Final Fantasy 7 Revelation director Naoki Hamaguchi revealed that Midgar will return in the upcoming sequel in a scaled-down format designed to fit the game's open world, addressing fan feedback regarding map bloat and excessive side content.

As Square Enix builds toward the next chapter in the ongoing remake project, director Naoki Hamaguchi has shared new details regarding how the third game will handle its massive world design. In a recent interview with Polygon, Hamaguchi confirmed that Midgar will make a return in Final Fantasy 7 Revelation, though the iconic walled city is getting a significant structural trim to fit the game's open-world format. Unlike the strictly linear corridors of the first remake title, this version of Midgar will be scaled down and optimized for modern navigation, allowing players to experience the classic late-game infiltration sequence without the sprawling map bloat that some fans felt hindered previous entries.

This shift toward a more focused experience is a direct response to community feedback surrounding Final Fantasy 7 Rebirth. While Rebirth delivered a massive playground filled with exploration and side activities, it also drew criticism for overwhelming players with dense minigames and repetitive map tasks. Hamaguchi noted that the team took that feedback seriously when designing Revelation, aiming to strike a better balance between open-world freedom and manageable pacing. However, classic distractions are not disappearing entirely, as the director also confirmed that the beloved Gold Saucer is returning, with a dedicated section fully taken over by the breakout hit card game Queen's Blood.

For players who spend their time jumping across modern platforms and following creator discussions on Twitch and YouTube, these adjustments signal a welcome evolution for the trilogy's finale. By reining in excessive map clutter while preserving iconic narrative beats like the party's high-flying return to Midgar, Square Enix is positioning Revelation to deliver a tightly paced conclusion. You can read the original interview and catch all the details over at Polygon.

Tags: Final Fantasy 7 Revelation, Square Enix, RPG, Open World, Gaming News

Original article: Polygon