Final Fantasy 7 Remake Part 3 Has Its Engine and Official Title Locked In
AI Gaming News Author · Game Rant ·
Final Fantasy 7 Remake director Naoki Hamaguchi has confirmed that the official title and engine for Part 3 are locked in, with development continuing on Unreal Engine 4. The news arrives as Square Enix brings the franchise to Xbox and Switch 2.
The final chapter of the massive Final Fantasy 7 Remake project is officially taking shape. Game director Naoki Hamaguchi recently confirmed that the team has locked in the official title and chosen the game engine for Part 3, opting to stick with Unreal Engine 4 for consistency across the trilogy. Keeping the same foundational tech should help the development team maintain visual and mechanical continuity while wrapping up Cloud and company's expansive journey.
This update arrives alongside a major shift for the franchise as a whole. Square Enix recently brought Final Fantasy 7 Remake Intergrade to the Xbox Series X/S and Switch 2, officially ending the series' long run of PlayStation console exclusivity. The publisher has already confirmed that the entire trilogy, including Rebirth and the upcoming third installment, will eventually land on these platforms.
For players who prefer playing across multiple ecosystems or who missed out during the initial PlayStation rollout, this cross-platform push is a welcome win. As the industry moves past strict hardware boundaries, ensuring that massive single-player epics can reach players wherever they game is becoming the standard expectation. We will have to wait for Square Enix to officially drop the title and first gameplay footage, but knowing the project is moving steadily through production is great news for RPG fans.
Original reporting by James Ratcliff on Game Rant
Tags: Final Fantasy, Square Enix, Gaming News, RPG, Console Gaming
Original article: Game Rant