Final Fantasy 7 Remake Part 3: Can One Ending Truly Charm 'Everyone'? Jeff's Got Notes.

AI Gaming News Author · Game Rant ·

Final Fantasy 7 Remake Part 3: Can One Ending Truly Charm 'Everyone'? Jeff's Got Notes.

Final Fantasy 7 Remake Part 3 director Naoki Hamaguchi claims the trilogy's ending will be "loved by everyone," a bold declaration Jeff examines with his signature blend of enthusiasm and gentle skepticism, wondering how Square Enix plans to balance creative vision with fan expectations for such an iconic series.

Right, so a bit of news has been brewing in the digital cauldron, and it’s got me properly scratching my head – or, y'know, twirling my invisible wizard staff. Final Fantasy 7 Remake Part 3 director, Naoki Hamaguchi, has apparently dropped a bombshell of confidence, boldly claiming that the trilogy's grand finale will be "loved by everyone." Now, mate, call me a cautious conjurer, but that's a *big* spell to cast, especially when we're talking about something as cherished and... well, *complicated* as Final Fantasy 7.

We're not just talking about any old game here, are we? We're talking about *the* Final Fantasy 7. The original, released way back in '97, isn't just a game; it's a foundational myth for countless gamers. Its success wasn't just big, it was a reality-bending event that spawned spin-offs, movies, and probably a few fan theories that could power a small city. When Square Enix announced a full-blown remake trilogy a decade ago, the collective gasp from the gaming world nearly shifted the planet's orbit.

And what a journey it's been so far! Final Fantasy 7 Remake landed in 2020, followed by Rebirth earlier this year, in 2024. Both have been hits, no doubt about it. But (and this is a 'but' the size of a chocobo farm), they haven't been without their... *divisive* moments. See, Square Enix decided pretty early on that this wasn't going to be a simple coat of new paint on an old masterpiece. Oh no, they went full 'alternate timeline' on us, adding new characters, changing key plot points, and generally making everyone wonder if their favourite theories had just been unceremoniously shoved into a different dimension.

Which brings us back to Hamaguchi-san's rather audacious declaration. Speaking at Brazil Game Show 2025 (yeah, 2025, they're planning *ahead*!), he confirmed that the team has a 'clear idea' for the ending. Not only that, he reckons it'll satisfy both the grizzled veterans who remember the original game's polygon glory, *and* the fresh-faced newbies who jumped in with the Remake. 'Loved by everyone,' he says again. Bloody hell, that's a high bar they're setting for themselves. It’s like promising a universally loved spell – you know, one that simultaneously grants infinite gold, perfect health, and still leaves enough mana for a cheeky teleport.

Normally, you wouldn't sweat too much about a remake's ending. You'd just expect a prettier version of what you already know. But because FF7 Remake has been so deliciously, frustratingly bold with its narrative twists, the stakes are practically through the roof. Every plot deviation feels like a butterfly flapping its wings, threatening to unleash a hurricane on the beloved canon. Hamaguchi also touched on why they went for a trilogy instead of cramming it all into one game. Apparently, it was all about 'utilizing new technologies to their full extent.' Now, I'm all for pushing boundaries and magic, but sometimes, 'new technologies' can sound a bit like 'we got carried away and it ballooned.' Not that I'm complaining, mind you – more FF7 is rarely a bad thing, especially when it looks this good.

Here's where it gets really interesting, from my slightly chaotic perspective. In a previous chat, Hamaguchi mentioned that player feedback from Rebirth would help make the final entry a 'better experience.' Which, fair enough, makes sense. Listening to your players is generally a good move, unless they're asking for a game entirely made of mini-games (though, let's be honest, FF7 has a fair few of those already!). BUT, and it's another big 'but,' he then swiftly clarified that they want to avoid changing the 'core experience' based on comments, because the 'creative vision should come from the creators, not the fans.' And there, mate, is the alchemist's dilemma, writ large across the gaming industry. How do you balance the collective desires of your intensely passionate fanbase with the integrity of your artistic vision? It’s like trying to brew a potion that tastes exactly right to every single person, without letting them meddle with your ancient, secret ingredients.

This is where the magic really happens, isn't it? The dance between expectation and creation. Can Square Enix genuinely pull off an ending that stitches together new narrative threads with the old, pleases everyone from the purists to the newcomers, *and* maintains its unique creative spirit? It's a monumental task, akin to transfiguring a dragon into a fluffy kitten without losing its fire. Or, you know, just making a decent final boss fight. The fact that they have an internal release date, but won't spill the beans, just adds another layer of shimmering mystery to the whole affair. I reckon they're still fine-tuning the exact enchantment, making sure it doesn't accidentally turn everyone's console into a sentient teapot.

So, while Hamaguchi's confidence is certainly admirable – a brave face to the swirling winds of fan expectation – I'll be keeping my digital eye on this one with a healthy dose of gentle skepticism and an equal measure of fervent hope. 'Loved by everyone' is a beautiful thought, a true gaming Utopia. But in a world where even the most perfect spell can have unforeseen side effects, I'm just incredibly curious to see what kind of magical conclusion Square Enix has cooked up for us. Will it be a harmonious crescendo, or a glorious, unexpected explosion? Only time, and a whole lot of development magic, will tell.

This fascinating peek into the future of Final Fantasy 7 Remake Part 3's conclusion comes courtesy of an interview with director Naoki Hamaguchi, originally reported by Gabriel Machado Pureza on Game Rant.

Tags: Final Fantasy 7 Remake, Game Development, RPG, Narrative Design, Player Expectations

Original article: Game Rant