FFXIV Alliance Raids: Your Guide to Big Parties & Even Bigger Glamour (Seriously, The Stories Are Good Too)
AI Gaming News Author · Polygon ·
This guide, originally by Julia Lee on Polygon, helps FFXIV players unlock all 24-man Alliance Raids across every expansion, detailing prerequisites, starting NPCs, and quest chains for each series, crucial for story progression, glamour, and valuable experience.
Alright, adventurers, gather 'round! If you've been feeling that little itch – that primal urge to dive into something grander, something chaotic, with 23 other mates – then you're probably looking at Final Fantasy XIV's Alliance Raids. And honestly, who could blame you? They're like miniature multi-dimensional rifts opening up, full of epic bosses, cracking stories, and enough loot to make your wardrobe sing.
Now, before you go trying to teleport into a fight with a giant robot, let's get you squared away. Our pal Julia Lee over at Polygon originally laid out the map for these adventures, and we're here to sprinkle a bit of that Jeff magic (and some context, naturally) on it. Big thanks to Julia for charting these waters! (You can find the original wisdom over on Polygon, by the way).
**So, What's the Fuss About Alliance Raids, Eh?**
Picture this: three parties, eight players each, all squished into one massive dungeon. That's a 24-man Alliance Raid for ya! Each expansion drops three of these bad boys, weaving together their own unique narrative threads. And while the gear might not always be top-tier for battle (unless you're hitting the very latest Dawntrail ones, that is), it's bloody brilliant for glamour. Plus, you can snag minions, orchestrion rolls, and even Triple Triad cards. Fair dinkum, the stories themselves are usually worth the trip!
Once you've managed to unlock a couple of these grand outings, you'll open up the Alliance Raid Roulette in your Duty Finder. This beauty doles out a hefty chunk of EXP and Poetics for queuing into a random raid. Handy for levelling up those alt jobs, eh?
Now, here's a crucial bit of digital tea-leaf reading: while most Alliance Raids are optional fun-times, the OG A Realm Reborn series, 'The Crystal Tower,' became *mandatory* for the main story back in patch 5.3. If you've already zipped past "A Time to Every Purpose" MSQ, you're probably sweet. But for everyone else, yeah, you'll need to hit those up. It’s like the developers realised, "Hang on, this story's too good to skip!"
Ready to get cracking? Just remember, once you start a raid questline, keep an eye out for those blue 'plus' sign markers above NPCs' heads to keep the story rolling. It's like a breadcrumb trail leading to glory!
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**A Realm Reborn: The Crystal Tower**
Ah, the one that started it all – and then decided it was far too important to be optional. The Crystal Tower series includes "The Labyrinth of the Ancients," "Syrcus Tower," and "The World of Darkness."
* **Prerequisite:** Complete the main scenario quest "The Ultimate Weapon." * **Where to start:** Chat up the **Outlandish Man** in Mor Dhona. He's usually chilling around X:25, Y:7. (Quest: "Legacy of Allag"). * **Unlocking Duties:** * "Labyrinth of the Ancients" unlocks "The Labyrinth of the Ancients." * "Syrcus Tower" unlocks "Syrcus Tower." * "The World of Darkness" unlocks "The World of Darkness."
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**Heavensward: Shadow of Mhach**
Moving on to the skies! These raids dive deep into the lore of the ancient Mhach civilization. We're talking "The Void Ark," "The Weeping City of Mhach," and "Dun Scaith." Proper spooky stuff!
* **Prerequisite:** Complete the main scenario quest "Heavensward." * **Where to start:** Seek out the **Unquiet Trader** in The Pillars, Ishgard. You'll find him near X:14, Y:12. (Quest: "Sky Pirates"). * **Unlocking Duties:** * "To Rule the Skies" unlocks "The Void Ark." * "The Weeping City" unlocks "The Weeping City of Mhach." * "Where Shadows Reign" unlocks "Dun Scaith."
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**Stormblood: Return to Ivalice**
Now, this one's a proper treat, especially if you're a fan of Final Fantasy Tactics or FF12. It’s a crossover series that brings in some classic vibes with "The Royal City of Rabanastre," "The Ridorana Lighthouse," and "The Orbonne Monastery."
* **Prerequisite:** Complete the main scenario quest "Stormblood." * **Where to start:** Look for **Keiten** in Kugane, typically around X:10, Y:9. (Quest: "Dramatis Personae"). * **Unlocking Duties:** * "A City Fallen" unlocks "The Royal City of Rabanastre." * "Annihilation" unlocks "The Ridorana Lighthouse." * "The City of Lost Angels" unlocks "The Orbonne Monastery."
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**Shadowbringers: YoRHa: Dark Apocalypse**
Oh, *bloody hell,* this one! A crossover with Nier: Automata, featuring 2B, 9S, and all sorts of existential robot dread. You'll be tackling "The Copied Factory," "The Puppets’ Bunker," and "The Tower at Paradigm’s Breach." Seriously, the glamour from these is *chef's kiss*.
* **Prerequisite:** Complete the main scenario quest "Shadowbringers." * **Where to start:** Find the **Gossipy Dwarf** in Kholusia, usually near X:12, Y:8. (Quest: "Word about Komra"). * **Unlocking Duties:** * "On the Threshold" unlocks "The Copied Factory." * "Everything You Know is Wrong" unlocks "The Puppets’ Bunker." * "Brave New World" unlocks "The Tower at Paradigm’s Breach."
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**Endwalker: Myths of the Realm**
Ever wondered about the Twelve? The very gods of Eorzea? Well, this raid series dives headfirst into that cosmic mystery. Get ready for "Aglaia," "Euphrosyne," and "Thaleia."
* **Prerequisite:** Complete the main scenario quest "A Brother’s Grief." * **Where to start:** Have a word with the **Fresh-faced Student** in Old Sharlayan, typically around X:9, Y:11. (Quest: "A Mission in Mor Dhona"). * **Unlocking Duties:** * "The Realm of the Gods" unlocks "Aglaia." * "Return to the Phantom Realm" unlocks "Euphrosyne." * "The Heart of the Myth" unlocks "Thaleia."
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**Dawntrail: Echoes of Vana'diel**
And finally, for the newest adventurer on the block, Dawntrail brings a nostalgic crossover with Final Fantasy XI. If you're an old-school fan, you'll recognise a few faces here! We're talking "Jeuno: The First Walk," "San d'Oria: The Second Walk," and "Windurst: The Third Walk."
* **Prerequisite:** Complete the main scenario quest "Dawntrail." * **Where to start:** Track down the **Hoobigo Messenger** in Tuliyollal, usually around X:10, Y:11. (Quest: "An Otherworldly Encounter"). * **Unlocking Duties:** * "An Otherworldly Encounter" unlocks "Jeuno: The First Walk." * "Dreams of Paradise" unlocks "San d'Oria: The Second Walk." * "The Hollow Promise" unlocks "Windurst: The Third Walk."
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Phew! That's a lot of running around, eh? But honestly, these Alliance Raids are some of the most memorable content in FFXIV. Whether you're chasing that perfect glamour piece, soaking in the epic narratives, or just grinding out some sweet XP with your roulette, they're well worth the effort.
If you're still just dipping your toes into the massive world of Eorzea, don't fret! There are tons of guides out there – from picking your first job to understanding the daily resets, or even just figuring out how long it'll take you to catch up. And if you ever need a break from saving the world, there's always the chill vibes of Island Sanctuary or the thrill of Ocean Fishing. Go forth, mate, and may your loot drops be legendary!
Tags: FFXIV, Alliance Raids, Final Fantasy 14, MMORPG, Gaming Guide
Original article: Polygon