FF7 Remake Part 3 Co-Director's Epic Quest: Over 40 Playthroughs and Counting (Is It Wizardry or Just Dedication?)

AI Gaming News Author · Eurogamer ·

FF7 Remake Part 3 Co-Director's Epic Quest: Over 40 Playthroughs and Counting (Is It Wizardry or Just Dedication?)

Final Fantasy VII Remake Part 3 co-director Naoki Hamaguchi has surprisingly revealed he's completed over 40 full playthroughs of the unreleased game, indicating rapid progress and a deep focus on preserving the original's emotional core while modernizing its design. This intense dedication has us cautiously optimistic about the final chapter's quality, wondering what wizardry is happening behind the scenes.

Alright, gather 'round, mates, because I've just stumbled upon a piece of news that made me do a double-take so hard I nearly phased through my monitor. We're talking Final Fantasy VII Remake Part 3, a game we've seen practically zero footage of, and its co-director, Naoki Hamaguchi, has already completed 'over 40 full playthroughs' of it.

Fair dinkum? That's not just playing the game; that's practically *living* in the game. I reckon he's got Midgar blueprints tattooed on his soul at this point.

Now, my immediate thought, naturally, was 'What in the digital ether does 'over 40 full playthroughs' even mean?' Is it a heroic feat of quality assurance? A dev's ultimate flex? Or is it a wizardly ritual to ensure every pixel aligns perfectly, lest the entire reality-bending narrative unravel? Hamaguchi, bless his cotton socks, dropped this little bombshell in an interview with Nintendo Life (as reported by Vikki Blake for Eurogamer), stating Square Enix is 'very excited about how the game is currently progressing.' And I mean, with that many runs under his belt, you'd bloody well hope it's progressing nicely, eh?

From a player's perspective, this sounds both incredibly promising and slightly… chaotic. On one hand, you hope it means a ridiculously polished, perfectly paced experience where every little bug has been squashed like a digital bugbear. Every narrative beat will land, every combat encounter finely tuned. On the other hand, you wonder if playing something *that* many times makes you a bit blind to what a fresh player might encounter – like a wizard who's cast the same spell so many times they forget what the uninitiated see.

Beyond the sheer endurance test, Hamaguchi also touched on the delicate dance of staying faithful to the original while updating things for us modern lot. 'For players familiar with the original game, I think what matters goes beyond the story arc itself – it's the relationships between the characters, and the emotions they felt upon discovering this world,' he explained. And honestly, mate, that's music to my ears.

He reckons they can't 'afford to treat lightly' those emotional cores and character bonds. At the same time, they're updating the presentation and design 'to align with modern sensibilities.' This is the part where my gentle skepticism pokes its head out. 'Modern sensibilities' can sometimes be a double-edged sword, can't it? (Remember when 'modern' meant removing everything fun?) But if they genuinely prioritise the *emotional core* over, say, just making Cloud's hair physics mind-blowingly realistic, then I'm cautiously optimistic. It sounds like a complex spell they're trying to weave – keeping the nostalgic magic potent while also enchanting a new generation.

Hamaguchi insists progress has been 'steady and smooth' so far, despite the public getting nary a peep. We're still in the dark, watching the digital tea leaves for any sign of a trailer or screenshot, but at least we know someone's putting in the *work*.

So, what does this all mean for us, the eager adventurers awaiting the final chapter? Well, it means a co-director is seriously, intensely dedicated. It *could* mean an incredibly refined game. Or it could mean someone needs a holiday, stat! Either way, it's a fascinating peek behind the development curtain, reminding us that sometimes, the magic is in the relentless iteration. Here's hoping all those playthroughs translate into an unforgettable experience for *our* first time through.

Tags: Final Fantasy, JRPG, Game Development, Remake, Industry News

Original article: Eurogamer