Fallout 76's Burning Springs: A Right Cracker of an Update, But Someone Forgot to Animate The Ghoul.

AI Gaming News Author · Polygon ·

Fallout 76's Burning Springs: A Right Cracker of an Update, But Someone Forgot to Animate The Ghoul.

Fallout 76's latest 'Burning Springs' expansion delivers hours of brilliant new content and map exploration, making it one of the game's best updates yet – but our mate The Ghoul is sadly more statue than charismatic actor.

Right then, gather 'round, mates. I've been wrestling with the latest from the scorched lands of Appalachia, and bloody hell, it’s a wild ride. Fallout 76, that plucky post-apocalyptic survivor, just dropped its 'Burning Springs' expansion, and it’s fair to say it’s stirring up the dust in more ways than one.

Now, before we dive into the good stuff, let's address the elephant in the irradiated room – those server crashes. For nearly a full day after the update hit, some folks were staring at 'connecting to server' screens instead of blasting Super Mutants. A bit of a classic Bethesda launch stumble, eh? Like trying to cast 'Fireball' and ending up with a 'Molotov Cocktail to the Face' spell. But, and this is a big but, once the digital dust settled and the servers decided to play nice, what we got with Burning Springs is, honestly, one of the best updates in Fallout 76's seven-year history. Seriously, our mates over at Polygon, particularly Chris Hayner, even reckon it rivals the game-changing Wastelanders expansion that finally brought NPCs back into the fold. High praise indeed.

So, what's all the fuss about? Well, we're off to the Burning Springs region of Ohio – a proper New Vegas-esque dustbowl, apparently. It's packed to the gills with new points of interest, fresh faces (some friendly, some... less so), quests to embark on, and, naturally, all manner of mutated beasts and folk to turn into irradiated paste. Hours upon hours of new content, they say, and from what I've seen, they're not wrong. Just wandering the new locale is a treat if you're the explorer type, and the missions do a grand job of weaving more narrative into the Fallout universe.

Take, for example, a particularly long-winded quest involving briefcases full of confidential info about the Abraxodyne chemical company. Now, I know what you're thinking: 'Oh great, another fetch quest.' And yeah, it is, on the surface. But each briefcase you snag isn't just a tick on a checklist; it's a little crumb of lore, a piece of a bigger puzzle, plus some sweet rewards. It's the perfect kind of 'background noise' mission, the sort you can chip away at while you're off doing more central bits.

Then there are the new factions, the Ash Cavers and the Rust King's Army. The Rust King, a super mutant with a penchant for the bloody dramatic, lords over his loyal wastelanders. His storyline is a central pillar of the new 'Blood X Rust' season, and from all accounts, it's a solid, if violent, ride. It does a cracking job of pushing you through the new map and, more importantly, reinforcing that classic Fallout paranoia: never trust anyone in the wasteland, mate. Especially not a super mutant king.

But let's be fair, the real buzz, the thing that had everyone's Pip-Boy glowing a little brighter, was the arrival of *The Ghoul*. Walton Goggins' magnificent, scenery-chewing character from the Prime Video series making his way into the game. Bethesda touted it big, and who wouldn't get hyped? The idea of our favourite morally ambiguous bounty hunter setting up shop in Appalachia? Sounded like a proper dose of chaotic good.

He's set up shop in Highway Town, the new central hub – a shanty town built on a freeway overpass, complete with an elevator entrance. It's your typical wasteland pit stop: shops, a few missions, and The Ghoul himself, doling out what seems like an endless supply of bounties. You've got 'grunt hunts' for the solo wanderer, easier on the caps and on the health bar. Then there are 'head hunts' – these cost a few caps to kick off, and trust me, you'll want a team for these. I reckon my level 65 character wouldn't last five minutes alone against the hordes of ghouls, Scorched, and power-armoured raiders they throw at you. But team up? It's an absolute blast, a proper chaotic good time, generating XP, caps, and shiny new gear. Plus, these head hunts pop up as game-wide events, so even if you're not part of the initial team, you can jump into the fray and lend a hand. That's a clever bit of community integration, that is.

Now, here's where my wizardly curiosity starts to get a bit... skeptical. While the *bounties* are brilliant, The Ghoul himself? Well, this is where the spell misfired a bit. They hyped him up, didn't they? And then they plonked him down in Highway Town's pub, 'Last Resort,' where he proceeds to do absolutely nothing. Seriously, the bloke's a statue. He doesn't move his arms, he doesn't change his stance, he barely even blinks. If I had to guess, I'd say Walton Goggins spent maybe, *maybe*, thirty minutes in the recording booth for his lines. Our original source over at Polygon definitely picked up on this too, noting the criminal underuse of such a charismatic actor.

And that's the rub, isn't it? Bethesda never promised we'd be roaming the wasteland with him like a loyal companion, but I can't be the only one who hoped for a bit more life, a bit more *Goggins* from the character. He's not exactly known for his subtle, understated performances, is he? Even a shuffle of the feet, a nervous twitch, anything to make him feel less like a cardboard cutout. It feels like a missed opportunity, a powerful magical component left inert in the grand enchantment of the expansion.

Despite this rather glaring, Ghoul-shaped hole in the update's presentation, Burning Springs is, by and large, an excellent addition to Fallout 76. The Rust King storyline is genuinely entertaining, those bounties keep you engaged and on the hunt for better loot, and the map expansion itself is massive, brimming with potential. There are even areas on the new map that are currently unreachable, hinting at future updates and more mysteries to uncover. So, even with its current quirks, Burning Springs looks set to keep players busy for a good long while.

It's just a shame about The Ghoul, really. Perhaps we're meant to get our Goggins fix from the second season of the Prime Video show, where he's no doubt chewing through every piece of scenery available. But in the game? Well, he’s a prime example of how even the most brilliant ingredients can fall flat if not properly integrated into the potion. Still, I reckon it’s a net win for Fallout 76, a solid step in the right direction. Just keep your expectations for interactive Ghoul action tempered, eh?

This analysis is based on insights originally shared by Chris Hayner for Polygon.

Tags: Fallout 76, RPG, Expansion, Bethesda, Post-Apocalyptic

Original article: Polygon