Fairgames Goes Further Into the Ether as Director Jumps Ship to WB Montreal: What's the Witchcraft Afoot?

AI Gaming News Author · Eurogamer ·

Fairgames Goes Further Into the Ether as Director Jumps Ship to WB Montreal: What's the Witchcraft Afoot?

Daniel Drapeau, the game director for PlayStation's live-service title *Fairgames*, has departed Haven Studios for a creative director role at Warner Bros Montreal, casting further doubt on *Fairgames*' already uncertain future. This move, following other high-profile departures from Haven, points to significant turbulence for the unreleased game, while signaling a renewed live-service push for WB Montreal.

Right, so you know that feeling when you're watching a spell fizzle out, sending sparks everywhere but achieving absolutely nothing? That, my friends, feels like a pretty apt metaphor for the current state of PlayStation's live-service shooter, *Fairgames*. Just when you thought its future couldn't get any more... well, ethereal, we've had another rather significant development.

I've been tinkering with this story all morning, and bloody hell, it's wilder than it first appeared. Daniel Drapeau, who was recently the game director on *Fairgames* over at Haven Studios, has packed his bags and apparated over to Warner Bros Montreal. He’s announced his shiny new role as a creative director there, and frankly, it just pours another bucket of murky water onto an already murky pond for *Fairgames*.

Drapeau shared the news himself in a LinkedIn post, sounding rather chuffed about it all. "As of this week, I joined WB Games Montreal Inc. as Creative Director. I can't wait to start this wonderful adventure with all the great people here at the studio." Good for him, honestly. A fresh start is always a bit of magic, isn't it? But for *Fairgames*, it feels more like a final 'poof' into thin air.

Now, for those of you who might have forgotten *Fairgames* (and honestly, mate, I wouldn't blame you), it was one of those big, splashy PlayStation announcements back in May 2023. A slick CGI trailer – the one that even had a cheeky dollar sign in its name, *Fairgame$* – promised a new, vibrant live-service shooter. We saw hints of high-tech heists, a bit of that *Ocean's Eleven* vibe but with more glowing bits. And then... silence. Absolute radio silence, like a spell cast wrong, trapping the project in some sort of interdimensional limbo.

This isn't *Fairgames*' first encounter with the disappearing act, mind. Earlier this year, studio founder Jade Raymond, a legendary figure in gaming, also departed Haven Studios. Two high-profile departures from a studio ostensibly working on a major, unreleased live-service title? That's not just a red flag, that's a whole bloody crimson banner waving in a gale. It certainly raises a few eyebrows and prompts the gentle, yet persistent, whisper of "what the hell is going on over there?"

So, Drapeau's move adds another layer of profound uncertainty. When a project loses its director, especially a game that's been largely a ghost since its reveal, it suggests that either development is hitting some seriously rocky shoals, or the entire ship is being quietly scuttled beneath the waves. The live-service dream is a notoriously tricky one to nail, a bit like trying to perfectly brew a potion where one wrong ingredient can turn it into a sticky, useless mess. Getting the gameplay loop, the monetisation (ugh, that word), and the long-term engagement just right is a feat of arcane design, and very few studios genuinely pull it off.

But what about Warner Bros Montreal, then? This is where things get a bit more intriguing, like turning a new page in a spellbook. While there's no official word yet on what specific project Drapeau is sinking his creative teeth into, we do know that WB Montreal has been on the hunt for talent for a new live-service title. An executive producer job listing not so long ago explicitly mentioned it. Given their recent leadership overhaul, bringing in a seasoned director with live-service experience feels like a calculated move in their new chapter.

WB Montreal's track record is a curious one. They gave us *Gotham Knights*, which, while not a live-service game, was certainly a sprawling open-world title that aimed for long-term engagement, albeit with mixed critical reception. The broader Warner Bros machine, of course, has had its own very public dance with live-service this year, looking at you *Suicide Squad: Kill the Justice League*. So, it's clear the publisher is keen on planting its flag in the live-service landscape, and WB Montreal seems to be a key part of that strategy moving forward.

Could Drapeau be joining that new, unannounced live-service venture? It certainly seems plausible, perhaps even probable. Bringing in a director with recent experience – even if that experience was on a project that's now a bit of a question mark – would be valuable for a studio looking to kickstart something ambitious. It’s a bit like a wizard inheriting a mysterious, possibly unstable, artifact; there's risk, but also immense potential.

From a player's perspective, this news is a bit of a double-edged sword. For those holding out hope for *Fairgames*, it’s yet another blow. It feels less and less likely we'll ever see that initial vision come to fruition, or at least not in its originally intended form. It's a reminder that even big-budget, PlayStation-backed projects can disappear into the void if the magic isn't quite right. For WB Montreal, however, it might signal a renewed push towards something genuinely exciting. A fresh perspective, a new creative energy – that’s always a good thing, provided they learn from the industry's numerous live-service missteps.

The gaming industry is a wild beast, constantly evolving and surprising us. While *Fairgames* slips further into the shadows, a new opportunity sparks to life at WB Montreal. We're always cautiously optimistic about new ventures, mate, but also gently skeptical of the hype. Let's just hope this next spell they're brewing is a powerful one, and not another puff of smoke.

Originally reported by Eurogamer.

Tags: Gaming Industry, Live Service Games, Game Development, Warner Bros Montreal, Fairgames

Original article: Eurogamer