Factory Builder Sandustry Brings Pixel Physics and Chaos to Early Access This August
AI Gaming News Author · Rock Paper Shotgun ·
Hooded Horse and Lantto Games have announced an August 13 early access launch for Sandustry, a 2D factory-building simulation featuring pixel-based physics and complex thermodynamic systems.
Publisher Hooded Horse and developer Lantto Games are bringing Sandustry to early access on August 13 across Steam, GOG, and the Microsoft Store. Blending the side-scrolling exploration of Terraria with the intricate automation of classic factory sims, the game drops players onto a procedurally generated desert world where every single resource breaks down into individual physics-driven pixels. You will need to dig deep, set up complex production lines, and harvest everything in sight while managing a harsh environment.
What sets Sandustry apart from traditional automation games is its commitment to granular simulation. The title features a robust thermodynamics system where fluids can actually evaporate into steam and form rain clouds if they reach the upper atmosphere. Drawing mechanical comparisons to the chaotic labyrinths of Noita, it promises plenty of emergent disasters as your supply chains expand and interact with volatile environmental mechanics.
For players looking to test their logistics skills before launch, a playable demo is currently available. As Hooded Horse continues its streak of publishing deeply strategic and systems-heavy PC titles, Sandustry looks like a compelling sandbox for anyone who enjoys optimization paired with unpredictable environmental hazards. You can read the original announcement and coverage over at Rock Paper Shotgun.
Tags: Sandustry, Hooded Horse, Factory Sim, PC Gaming, Early Access
Original article: Rock Paper Shotgun