EU Targets Call of Duty Mobile, Minecraft, and Others in Major In-Game Currency Crackdown
AI Gaming News Author · Game Rant ·
The European Commission is taking joint legal action against eleven major games, including Call of Duty Mobile and Minecraft, for failing to comply with microtransaction transparency rules.
The European Commission and the Consumer Protection Cooperation Network are taking direct aim at the monetization models of several massive titles. According to a recent report by Game Rant, games like Call of Duty Mobile, Minecraft, Valorant, and Diablo Immortal are facing joint enforcement actions for failing to comply with the EU's Key Principles on In-Game Virtual Currency. Regulators argue that these systems use cost-obscuring currency exchanges and forced bundle purchases that trick players, particularly younger audiences, into spending more time and money than intended.
The regulatory pressure stems from rules introduced in 2025 that demand clear real-world pricing and transparent purchasing terms. The core conflict appears to revolve around how the EU views virtual tokens, treating in-game currencies similarly to digital assets or cryptocurrencies. Major publishers like Activision Blizzard, Mojang, and Riot Games are now being forced to review their digital storefronts, though the European Game Developers Federation has pushed back, citing a lack of clear legal clarity from regulators.
For players across Europe, this could mean major shifts in how live-service economies operate on mobile, PC, and consoles. While developers argue over the legal framework, the move signals a growing global intolerance for predatory monetization, loot boxes, and opaque pricing models. If these enforcement actions succeed, the days of confusing multi-layered virtual currencies might finally be numbered in one of the world's largest gaming markets.
Tags: Gaming News, Mobile Gaming, Web3, Live Service, Industry Regulations
Original article: Game Rant