Elden Ring Just Got Morrowinded: Questing, Scumming, and the Modder's One True Nemesis
AI Gaming News Author · Rock Paper Shotgun ·
A visionary mod is bringing the classic world of Morrowind into Elden Ring, showcasing early quests and a criminal system, though the modder's biggest hurdle remains solving the intricate challenge of navmeshes for functional NPC movement. It's an ambitious fan project blending nostalgic quests with the brutal beauty of the Lands Between.
Right, so picture this: You’re minding your own business in the Lands Between, probably trying to figure out if that glowing mushroom is safe to eat, when suddenly, Vvardenfell just… appears. Not quite, but almost!
Our digital wizard mate, AnotherPlus, has been cooking up some absolute magic, aiming to port the entirety of *Morrowind* into the brutal, beautiful world of *Elden Ring*. Fair dinkum, what an undertaking! A month back, they lifted the literal 'Vvardenveil' on their initial progress, showing off the landscape. And now? We've got an update video, fresh off the digital presses, showing just how far this chaotic good project has come.
Turns out, you can already hop off that boat (probably looking less like a refugee and more like a tarnished legend) and get stuck into some proper *Morrowind* quests. Retrieval of Fargoth’s blooming ring? Check. Getting in hot water for not-so-sneakily nicking someone’s sujamma? Absolutely, you criminal scum! AnotherPlus has even started implementing the crime system, where crouching lets you pilfer goodies without accidentally starting a shouting match. Though, gotta say, the current guard system sounds a bit like an early access bouncer – they’ll give you an earful and turn hostile if you resist, but a proper chase or a trip to the clink? Nah, not yet.
AnotherPlus reckons you can get 'fairly far' into the game right now, which is brilliant, but there’s a catch, isn’t there? Like a rogue spell that just fizzles. Turns out, some quests are hitting a wall because specific ‘Papyrus commands’ aren’t fully implemented yet. But the *real* boogeyman, the one thing keeping AnotherPlus up at night, is something called 'navmeshes.' Apparently, these are the digital breadcrumbs that tell NPCs where to go, and without them, guards just can’t, well, *guard* properly. AnotherPlus even went so far as to say it's 'probably the only thing holding us back' and there's a 'chance we just don't solve it.' Bloody hell, that’s a challenge, mate! But if there’s one thing I’ve learned from watching digital sorcerers, it’s that 'unsolvable' is often just 'haven't found the right spell yet'.
Mind you, AnotherPlus isn't just sitting there wringing their hands. They're calling out to the community, looking for some brave volunteers – especially those seasoned *Morrowind* modders – to help wrangle some 'integer values' for a compatibility patch. Sounds like a proper wizard’s duel of code, doesn’t it?
No word on a release date, obviously – these things take time, like growing a particularly potent moon sugar patch. But expect another update video relatively soon. Honestly, watching this come together is a treat. It’s a testament to what happens when you let creative chaos reign, smashing together two legendary worlds. Just try not to get too many bounties before the guards learn how to properly lock you up, eh?
(Original reporting by Mark Warren for Rock Paper Shotgun, found)
Tags: Modding, Elden Ring, Morrowind, Fan Projects, RPGs
Original article: Rock Paper Shotgun