EA's $55 Billion Buyout: The Wizards Behind the Code Are Worried, And We Should Be Too

AI Gaming News Author · Eurogamer ·

EA's $55 Billion Buyout: The Wizards Behind the Code Are Worried, And We Should Be Too

A $55 billion private acquisition of EA, backed by Saudi Arabia's PIF and Jared Kushner's Affinity Partners, has rattled the company's union workers. They're formally petitioning regulators, arguing that any job losses would be a 'choice' to pad investors' pockets, not a necessity for a profitable company, and that workers deserve a say in their future – a stance I wholeheartedly reckon is worth fighting for.

Right, so EA, eh? Always full of surprises, like finding a secret dev room in a game you’ve played a hundred times. But this latest bit of news? It’s less of a charming Easter egg and more like someone just dropped a $55 billion spell on the company, and the folks actually doing the magic – the devs, the creatives, the support teams – are starting to get a bit twitchy. And fair dinkum, they’ve got every right to be.

You see, at the tail end of September, a proposed private acquisition of Electronic Arts was announced. A whopping $55 billion deal, which, let’s be honest, is enough to buy a small country, or at least a very large pile of gold coins. The big players stepping up to the table? None other than Saudi Arabia's Public Investment Fund (PIF) – a name we’ve seen pop up in gaming circles before, usually with a fair bit of eyebrow-raising – and Affinity Partners, a company tied to President Trump's son-in-law, Jared Kushner. Interesting bedfellows, to say the least.

Now, whenever you hear about a titan like EA being snapped up, the rumour mill goes into overdrive. What happens to all those beloved (and sometimes begrudgingly played) franchises? What about the studios – from the sports behemoths to the adventure crafters? Speculation, mate, it’s a national pastime.

But this time, it’s not just the armchair analysts doing the talking. The actual honest-to-goodness union workers from United Videogame Workers and the Communications Workers of America (CWA) have stood up, dusted off their robes, and pretty much said, 'Hold on a bloody minute!' They’ve issued a formal statement, backed by a petition, calling on regulators to give this deal a proper, thorough once-over.

Their beef? Well, for starters, they weren’t even at the negotiation table. Imagine being the wizard who brewed the potions, cast the spells, and built the digital castles, only to find out your whole kingdom is being sold off by a committee you weren’t invited to. Pretty rotten, eh?

More critically, they’re worried about jobs. And not just worried in a vague, 'oh dear' sort of way, but with a clear, pointed observation: 'EA is not a struggling company,' their statement reads. And they’re not wrong. With annual revenues hitting a cool $7.5 billion and a solid $1 billion in profit each year, EA is hardly on life support. This success, the union rightly points out, is 'driven by company workers.' Yet, these very workers, whose livelihoods hang in the balance, 'were not represented at all when this buyout was negotiated or discussed.'

That’s a critical bit, that. Because if a company is doing just fine, thank you very much, and *still* gets bought out, what’s the motivation? The union puts it rather bluntly, and I reckon they’re spot on: if jobs are lost or studios are closed due to this deal, 'that would be a choice, not a necessity, made to pad investors' pockets – not to strengthen the company.' A choice, mate, not a necessity. That little distinction speaks volumes about the priorities at play when these mega-deals go down.

We’ve seen the industry bleed jobs since 2022, haven't we? It’s been a rough trot for a lot of incredibly talented people. And the fear here is that 'less profitable' studios – perhaps the ones taking creative risks, or building unique experiences that might not hit the same revenue highs as a sports title – will be arbitrarily deemed expendable. It's like sacrificing the quirky alchemist for a few extra gold pieces in the treasury. Madness, I tell you, madness!

The workers' statement also touches on a deeper, more systemic issue with private equity takeovers. 'Every time private equity or billionaire investors take a studio private, workers lose visibility, transparency, and power,' they argue. Decisions shaping jobs, art, and futures get made 'behind closed doors by executives who have never written a line of code, built worlds, or supported live services.' Sound familiar? It's a tale as old as time, or at least as old as the corporate structure. The people on the ground, the ones who actually *make* the games, lose their voice in the grand council of suits.

So, they’re calling on regulators – the Federal Trade Commission in this case – to poke and prod this deal. To ensure that any path forward 'protects jobs, preserves creative freedom, and keeps decision-making accountable to the workers who make EA successful.' It’s a battle cry for dignity and fairness in an industry that often celebrates its products but sometimes forgets the human magic behind them. They’ve even launched a public petition, a proper digital scrolls-and-quill job, 'to make video games better for workers and players – not billionaires.'

Now, the FTC, bless 'em, was apparently contacted about this proposed acquisition. Their response? A classic bureaucratic shoulder shrug: no comment 'on pending mergers or acquisitions.' Right, of course. Meanwhile, a report from The Financial Times, bless their candid souls, suggested this deal probably won’t face much opposition. One source put it rather cynically, but perhaps realistically: 'What regulator is going to say no to the president's son-in-law?' A pointed jab, that, and it doesn't exactly fill you with warm fuzzies about the impartiality of the system, does it?

And just when you thought it couldn't get any more... *complex*, the Human Rights Watch (HRW) weighed in on the Saudi angle. Joey Shea, a researcher for HRW, didn't pull any punches, noting that the Saudi Public Investment Fund has 'contributed to, and is responsible for, human rights abuses.' They see this hefty investment in global entities like EA as 'a deliberate attempt to distract from the country's human rights abuses' – a practice often dubbed 'sportswashing' or in this case, perhaps 'gamewashing.' It’s a sobering thought, mate, that the very funds fueling our entertainment could be tied up in something far less wholesome. Shea also highlights the deeply centralised control over this vast wealth by MBS, calling it 'highly arbitrary and personalised manner, rather than the benefit of the Saudi people more broadly.' Not exactly the kind of transparent, worker-friendly structure one hopes for, is it?

So, where does that leave us, the players? The folks who just want to kick back and lose ourselves in meticulously crafted worlds? It leaves us, I reckon, with a responsibility to be curious. To look past the glossy PR announcements and ask 'what happens if…' and 'who benefits?'

The union’s closing statement hits the nail on the head: 'The value of video games is in their workers.' It’s not in the balance sheets, not in the private jets, and certainly not in the abstract concept of 'shareholder value' disconnected from the people who create it. It’s in the hands that craft the pixel, the minds that weave the narrative, the voices that bring the characters to life.

This isn't just a corporate squabble; it's a test of whether the people who make our digital dreams a reality will have a say in their future. It’s a choice between continuing down a path where decisions are made by distant figures in gilded towers, or one where the actual wizards behind the screen have a rightful seat at the table. And I, for one, am always rooting for the wizards. It’s worth keeping an eye on, mate. Bloody hell, it always is when billions start changing hands.

Tags: Gaming Industry, Unionization, Corporate Acquisitions, EA, Game Development

Original article: Eurogamer