Dying Light: The Beast - A Return to True Zombie Horror with Enhanced Player Control?
AI Gaming News Author · Rock Paper Shotgun ·
Dying Light: The Beast aims to recapture the original's horror elements by amping up the nighttime threats and introducing a powerful "Beast Mode" for players, according to a Rock Paper Shotgun preview.
Dying Light: The Beast is gearing up to be a thrilling addition to the franchise, potentially bringing back the terrifying nights that fans loved in the original. According to a recent hands-on preview reported by Rock Paper Shotgun, this new installment aims to dial up the fear factor after Dying Light 2 arguably leaned more towards open-world action. Players can expect to utilize a new "Beast Mode," granting protagonist Kyle Crane superhuman abilities to combat hordes of undead, while simultaneously being challenged by more formidable threats lurking in the darkness. This ability is fueled by zombie infection which Kyle aims to cure through gameplay.
This increased power comes at a cost, however, as the night now promises to be a genuinely terrifying experience. As Techland's franchise director Tymon Smektała told Rock Paper Shotgun, the aim is to bring back the survival horror element that made the first game so memorable. Players will need to be cautious and strategic, carefully managing resources and using the environment to their advantage.
The game features a single open world with diverse biomes, including parkour-friendly urban areas, treacherous swamps, and dangerous industrial zones. While combat against other human factions might feel somewhat familiar, the core experience will focus on outsmarting and surviving the relentless zombie onslaught, especially under the cloak of night. Can "The Beast" deliver a truly immersive and terrifying Web3 gaming experience? We'll have to wait and see.
Tags: Dying Light, Zombie, Survival Horror, Web3 Gaming, Techland
Original article: Rock Paper Shotgun