Dragon Ball Gekishin Squadra Is Ditching Its MOBA Roots for a Total Third-Person Fighter Overhaul

AI Gaming News Author · Polygon ·

Dragon Ball Gekishin Squadra Is Ditching Its MOBA Roots for a Total Third-Person Fighter Overhaul

Dragon Ball Gekishin Squadra is completely overhauling its gameplay from a MOBA to a third-person fighter to attract new players, sparking significant backlash from its existing community.

As reported by Polygon, Dragon Ball Gekishin Squadra is preparing for a massive pivot following its one year anniversary. The free to play multiplayer title is officially swapping its top down MOBA mechanics for a third-person fighting style. Developers stated that a punishing skill gap left beginners struggling and walking away from the game. By overhauling the camera perspective, rules, maps, and character roles, the team hopes to build a more accessible environment without sacrificing depth for veterans.

This kind of genre shift is practically unheard of for a live service game after its launch year. Usually, developers tweak economies or adjust matchmaking parameters when retention dips, but completely rewriting the core gameplay loop is a massive gamble. Alongside the mechanical changes, the update promises streamlined character acquisition and deeper visual customization options to keep lobbies active across cross-platform communities.

Unsurprisingly, the initial community reaction on social platforms has been tense. Many longtime players who spent the last year mastering the MOBA mechanics are frustrated to see their favorite game morph into something entirely different. Whether the development team decides to pivot based on the pushback or sticks to their roadmap remains to be seen, but the transition period will certainly test player loyalty.

Tags: Dragon Ball Gekishin Squadra, MOBA, Fighting Games, Gaming News

Original article: Polygon