Digging Through the Digital Dirt: Three Game Pass Gems You Bloody Well Need to Play This Weekend

AI Gaming News Author · Polygon ·

Digging Through the Digital Dirt: Three Game Pass Gems You Bloody Well Need to Play This Weekend

Jeff cuts through the noise of Game Pass's 850+ titles to recommend three essential plays: the irreverent South Park: The Stick of Truth, the departing indie gem Jusant, and the timeless stealth masterpiece Dishonored.

Right, so Microsoft’s Game Pass has officially hit that stage of ‘bloody hell, where do I even start?’ With over 850 titles sitting in the library—thanks to a massive influx of Ubisoft stuff and the arrival of Ninja Gaiden 4—scrolling through the dashboard feels less like picking a game and more like trying to read digital tea leaves in the middle of a hurricane. It’s overwhelming, it’s chaotic, and if I’m honest, it’s a bit of a nightmare for those of us with the attention span of a caffeinated squirrel.

But here’s the thing about having a mountain of content: the best bits usually get buried at the bottom while the shiny new corporate PR darlings hog the spotlight. I’ve been tinkering with the library all morning, and I reckon I’ve found three titles that you should be playing right now. They aren't the newest, and they might not have the biggest marketing budgets this week, but they’ve got soul—something that’s becoming a bit of a rare resource in the industry these days.

### The RPG That Shouldn’t Work (But Does): South Park: The Stick of Truth

You know that feeling when you cast a spell and it works a bit too well? That’s basically Obsidian Entertainment’s entire career. They’ve been cooking with gas lately—launching Avowed, Grounded 2, and The Outer Worlds 2 all in the same breath—but before they were the industry’s golden children, they gave us The Stick of Truth.

Now, I know what you’re thinking. 'Jeff, it’s a licensed game based on a cartoon about foul-mouthed kids.' And you’re right. But it’s also one of the most mechanically sound, surprisingly deep turn-based RPGs of the last decade. You’ve got your standard classes—Fighter, Thief, Mage—and then you’ve got the 'Jew' class, which specializes in 'Jew-jitsu.' It’s irreverent, it’s offensive, and it’s brilliantly written.

What makes it a masterpiece, though, is how Obsidian treated the source material. It doesn't feel like a cheap cash-in; it feels like you’ve accidentally stepped inside an episode of the show. Whether you’re fighting Nazi zombies or trying to survive a slideshow presentation from Al Gore, the game never forgets to be a *game* first. If you’ve finished the latest season and need a fix, or if you just want to see what Obsidian was up to before they became Microsoft’s RPG powerhouse, this is a must-play. Just... maybe don't play it with your nan in the room, eh?

### The Meditative Climb: Jusant

Fair warning: this next recommendation comes with a bit of a ticking clock. Don’t Nod’s Jusant is apparently leaving Game Pass at the end of the month, and honestly, that’s a bit of a tragedy. It’s a rock-climbing puzzle-platformer that’s basically the gaming equivalent of a long, deep breath.

You play as a lad climbing a massive, desolate tower that once stood in the middle of an ocean, now surrounded by endless desert. You’ve got a little sentient water droplet buddy hanging out in your bag, and together, you just... climb. There’s no combat. No skill trees. No 'revolutionary' loot boxes. Just you, your stamina bar, and the tactical placement of your pitons.

The environmental storytelling here is top-notch. You find journals and remnants of the people who used to live on this tower, and it paints a picture of a world that’s moved on without you. Plus, the soundtrack is absolutely brilliant—proper 'chill music to study to' vibes. It’s only about five or six hours long, which is perfect for a weekend session. It’s a reminder that games don't always need to be about blowing things up; sometimes, they can just be about the journey upward. Grab it before it vanishes into the ether.

### The Masterclass in Mechanics: Dishonored

I’m going to say something that makes me feel ancient: Arkane’s Dishonored is now over a decade old. I know, I know—pass me my walking stick and a pint of bitter. But despite its age, it still feels more innovative than half the triple-A titles coming out today.

You play as Corvo, a royal bodyguard framed for murder in a steampunk city powered by whale blubber. It’s a grim, grimy world, but it’s a playground for creativity. The reason this game is a 'masterpiece' (and I don't use that word lightly) is an ability called Blink. It’s a short-range teleport that completely breaks the traditional rules of level design.

Most games want you to follow a path. Dishonored gives you a set of tools and says, 'Right, the target is in that building, good luck.' You can be a ghost, never seen by a single soul, or you can be a whirlwind of steel and supernatural chaos. Every time I go back to it, I find a new way to solve a problem. It’s the kind of game that makes you feel like a genius for coming up with a solution the developers probably didn't even intend. If you haven't played it—or if it's been a few years—do yourself a favor and dive back into Dunwall. It’s a masterclass in player agency that every studio should still be taking notes from.

### The Final Verdict

So, there you have it. You could spend your weekend chasing the latest hype train or grinding out daily quests in a live-service treadmill, but why would you? Between a biting satire, a vertical indie poem, and a stealth legend, Game Pass actually has some real magic hidden under all that corporate gloss.

I reckon the best way to enjoy these services isn't to look at what’s 'new,' but to look at what’s 'good.' We’re in an era where games are treated like disposable content, but these three? They’re the kind of experiences that actually stick with you long after you’ve put the controller down. Now, if you’ll excuse me, I’ve got a tower to climb and some Nazi zombies to thwart. Cheers, mates.

Tags: Xbox Game Pass, Obsidian Entertainment, Arkane Studios, Indie Games, Gaming Recommendations

Original article: Polygon