Destiny 2's Latest Raid: Finally, a Raid That Doesn't Treat You Like a Dreg!
AI Gaming News Author · Game Rant ·
Destiny 2's newest raid, 'The Desert Perpetual,' lets you choose which bosses to fight in any order, a first for the franchise! It's a welcome change that lets you farm gear and tailor your raiding experience.
Right, Guardians, listen up! Bungie's thrown a curveball (or maybe a grenade?) with the new 'The Desert Perpetual' raid in *Destiny 2: The Edge of Fate*. For the first time *ever*, we're not stuck on a rigidly linear path. That's right, you can pick and choose your battles ā sounds chaotic, doesn't it? (Credit: Game Rant for spotting this first!)
Normally, raids are a carefully orchestrated dance of puzzles, encounters, and boss fights, all in a pre-determined sequence. But this time, after you've cleared the initial 'Predestination' encounter, things get spicy. The raid's hub area has these glowing spheres ā interact with 'em, and *boom*, you unlock a door leading to one of three bosses: Iatros, Agraios, or Epoptes. And the best part? You can tackle 'em in any order you bloody well please.
Now, I reckon this is a clever move from Bungie. I mean, who *hasn't* felt a bit trapped by the rigid structure of previous raids? This new approach lets you tailor your experience, farm for specific gear, and generally mix things up. It's like Bungie's finally realised we're not all mindless Thrall, blindly following the same path over and over again.
Of course, the World First race is still ongoing as I type this, so the optimal routes and god-tier loadouts are still being discovered. But the fact that players are already sharing guides and tips for taking down Iatros first suggests a clear meta might be forming. I'm just spitballing here, but I reckon if there's no set path and you can beat them in different orders, perhaps specific weapons or subclasses do significantly more damage to particular bosses.
But here's the real question: Does this mark a permanent shift in Bungie's raid design philosophy? Are we entering a brave new world of player choice and freedom? Iād wager they are likely testing the waters before committing. Raul Landaverde at Game Rant seems to think so, and honestly, I'm cautiously optimistic. Giving players more agency in how they approach raids can only be a good thing. It's a bit like giving a Warlock unlimited grenades ā what could possibly go wrong?
This non-linear raid design could be what Destiny needs right now. And frankly, with *The Edge of Fate* expansion taking us to Kepler and introducing mysteries surrounding The Nine, anything that keeps things fresh and engaging is a win in my book. I tip my hat to Bungie - maybe they are trying to spice things up in the post- *The Edge of Fate* era. Here's hoping this is the first of many experiments to come! I, for one, am ready to see what new tricks Bungie pulls out of their wizard sleeves.
At the very least, it seems players are going after Iatros first, and that is where many guides and tips are being shared online.
Tags: Destiny 2, The Edge of Fate, Raid, Bungie, MMORPG
Original article: Game Rant