Destiny 2's Latest Patch: A Cosmic Clean-Up, But Did Someone Forget to Plug In Ada-1?
AI Gaming News Author · Game Rant ·
Bungie dropped a massive Destiny 2 update fixing a ton of bugs and tweaking abilities, but hilariously, Vendor Ada-1 is currently refusing event currency, making Arms Week a bit of a chaotic mess for players. It's a classic case of one step forward, one glitch sideways, as the game keeps ticking with events amidst larger development shifts.
Right, so you know that feeling when you've been meticulously cataloguing ancient artifacts, finally got them all sorted, and then a rogue time-space anomaly decides to shift half of them into an alternate dimension? Yeah, that's kind of how patch day feels in Destiny 2 sometimes, isn't it? Bungie's just dropped their latest cosmic clean-up, Update 9.5.5, and it’s a big one, aiming to sweep up a hefty pile of bugs and tweak a few Guardian powers. But as always, mate, the devil's in the digital details, and there’s a rather unfortunate snafu that’s got players scratching their heads.
Originally reported by Derek Nichols over at Game Rant, this January 2026 update landed with a thud, bringing with it an absolute tome of patch notes. Now, a hefty bug fix list usually means two things: A) Good on Bungie for getting around to it, and B) Bloody hell, how many bugs *were* there? This wizard's been tinkering with the data, and fair dinkum, it covers everything from wonky exotic missions to abilities that were a tad too generous with their perks.
Let’s dive into the good stuff first, because there’s plenty of digital elbow grease evident here. The controversial 'Renegades' expansion, for instance, got a good once-over. Remember those odd glitches in the 'Fire and Ice' exotic mission, or the unexpected shenanigans in the 'Lawless Frontier' activity? Well, Bungie's apparently zapped a good chunk of them. No more getting kicked to orbit mid-run during a daily reset (a genuine facepalm moment for any dedicated player, that one), and cloth physics should, thankfully, now animate properly. Because nothing ruins immersion quite like a cape that defies the laws of, well, physics.
And speaking of things not quite working as intended, our dear Guardians' abilities got some much-needed attention. Titans, you know that Ballistic Slam that was granting a free Bolt Charge even if you whiffed? Gone. Warlocks, your Lightning Surge was doing the same, and that's been reined in too. Now, you actually have to, you know, *hit* something to get your goodies. Call it cosmic accountability. The Healing/Empowering Rift cast animation also got a fix – no more emoting or weapon swapping to cancel it. Apparently, even digital wizards need to commit to their spell casting, eh?
Hunters weren't spared from the balancing wand either. Nightstalker's Mobius Quiver won't grant a buff if you interrupt the Super mid-cast (a fair enough tweak, I reckon), and Combination Blow in PvP got its kinks ironed out. Perhaps the most interesting Hunter fix, though, is for the Gunslinger's Gunpowder Gamble. It'll now scale correctly with perks and stats and properly count as grenade damage. Depending on your build, this could turn a neat trick into a proper damage dealer, which is always welcome for those who love to blow things up with flair.
Weapon perks, the digital backbone of our arsenal, also saw some love. 'All-Star', for example, was having its PvE damage multiplier overridden by its PvP one. Meaning you weren't hitting as hard as you should in the grand fight against the Darkness. Now, PvE gets a juicy 35% multiplicative bonus, while PvP keeps its 15%. A sensible split, allowing us to melt bosses without making Crucible matches feel like a one-hit wonderfest. Adrenaline Junkie will now correctly activate with Grapple melee and Hellion kills – finally, a bit more synergy for our acrobatic damage dealers. And for the sword aficionados, the Opening Salvo mod now works with Swords. Tiny fix, big impact for those blade-wielding enthusiasts.
Now, for the bit that makes this curious wizard furrow his brow and wonder if someone spilled an anti-magic potion in the server room. While Bungie was fixing all these intricate systems, they inadvertently introduced a rather glaring issue: Vendor Ada-1 isn't accepting Combat Telemetry, the current currency for the returning Arms Week event. Bloody hell! It appears the telemetry is flagged as the wrong version, meaning Ada-1 can't 'see' it. Arms Week only lasts a week, so a major bug impacting the event's progression right out of the gate is a bit of a chaotic curveball, wouldn't you say? Players are out there soloing the Warlord's Ruin dungeon with just Bows, Glaives, and Swords for the Dark Age Hunt challenge – a proper test of skill – only to find their hard-earned rewards hitting a brick wall.
This whole situation, especially the loot update for the 'Edge of Fate' expansion, which now allows gear to drop above 300 Power (finally, after much player lamenting!), perfectly encapsulates the optimistic chaos of live-service gaming. You get a massive list of good stuff, crucial quality-of-life improvements, and then BAM – an unexpected, event-breaking bug. It's like Bungie cast a powerful healing spell, but accidentally summoned a minor imp to cause mischief at the same time. The delay of the *Shadow and Order* update to make way for *Marathon* still hangs in the background, a silent reminder of the broader shifts. But for now, amidst the limited-time events trying to keep the community buzzing, here's hoping Ada-1 gets her digital spectacles fixed so we can actually claim our well-deserved bow rewards. Because what's the point of slaying gods if you can't even buy a fancy new toy, eh?
Tags: Destiny 2, Bungie, Game Update, Live Service, Patch Notes
Original article: Game Rant