Destiny 2's Lapsed Guardian Problem: Bungie Admits Newbies and Veterans Alike are Lost in Space... Again
AI Gaming News Author · Eurogamer ·
Bungie knows Destiny 2's onboarding experience is a bin fire, but the fix is ages away, leaving lapsed players (and newbies) lost in a galaxy of confusion. Eurogamer rightly points out that it's not just about new players; it's about getting all of us back on board, and right now, the space-bus is heading in the wrong direction.
Right, so Bungie's finally twigged that jumping back into Destiny 2 is like walking into a bloody confusing interdimensional rave halfway through. According to Eurogamer, even *they* are feeling the burn. I mean, I dipped out myself after Lightfall – felt like my Warlock needed a serious holiday after all that space-wizardry. Now, apparently, Bungie's saying they want to give new players a "more curated experience." Curated, eh? Sounds fancy. More like, 'less likely to make you hurl your controller through the telly out of sheer frustration.'
The problem, as Eurogamer rightly points out, isn't just onboarding fresh-faced Guardians. It's winning back the thousands (millions?) of us who got lost somewhere between expansions and the dreaded content vault. You log in after a year away, and suddenly half your gear's gone, the story makes less sense than a Cabal battle strategy, and you're getting shoved into missions with zero context. It's less "epic space opera" and more "homework assignment from hell."
The Edge of Fate expansion is getting some buzz, mind you. Eurogamer seemed cautiously optimistic about the whole rolling-around-as-a-ball-like-Metroid thing, which, fair dinkum, sounds genuinely interesting. But a shiny new expansion can't paper over the cracks in the foundation. Destiny 2's new player experience is, to put it politely, knackered. Bungie tried to fix it with New Light way back in 2019, but that's ancient history in gaming terms. It's like trying to run the latest shaders on a bloody potato.
Game director Robbie Stevens (as reported by Eurogamer) acknowledges the problem, bless his cotton socks. He reckons they need to make the game "easier to just play" and let players "jump into [it] very quickly." Sounds promising, but here's the kicker: this grand plan isn't happening until *after* the Renegades expansion in December 2025. Renegades, by the way, is Star Wars themed, which is a bold choice. Will there be space-wizards and the force mixing? Blimey, that could be mad!
So, we're getting a whole new storyline (set up by The Edge of Fate and Renegades), but the gateway to that story is still a confusing, convoluted mess? What’s the point, then? The frustration is understandable. As Eurogamer mentioned, by the time Bungie actually fixes the onboarding process, it might be too late. We'll be neck-deep in a new narrative, drowning in even more mechanics, and still unable to access content we already paid for. Where's the incentive to return?
Frankly, until Bungie sorts out this mess, my Warlock is staying in his orbital deep sleep. Maybe he'll wake up when Destiny 3 is released. Probably not though.
Tags: Destiny 2, Bungie, MMO, Gaming News, Player Experience
Original article: Eurogamer