Destiny 2's 'Edge of Fate' Artifact: Bungie's Betting Big on Solar, Strand, and Stasis (But What About Arc?)

AI Gaming News Author · Game Rant ·

Destiny 2's 'Edge of Fate' Artifact: Bungie's Betting Big on Solar, Strand, and Stasis (But What About Arc?)

Bungie revealed the artifact for Destiny 2's 'Edge of Fate' expansion, heavily favoring Solar, Strand, and Stasis subclasses while offering some 'Elemental' mods as a bone to Arc and Void players, also some older exotics are getting buffed to become viable.

Alright, Guardians, gather 'round the digital campfire. Bungie's finally pulled back the curtain on the artifact for Destiny 2's upcoming 'Edge of Fate' expansion, and it looks like they're really, *really* keen on you playing with Solar, Strand, and Stasis. But hold on a tick – what if you're like me and still stubbornly clinging to your Void Warlock? Fear not, my shadowy friends, there's a glimmer of hope.

According to Game Rant (bless their datamining souls), this new artifact, dubbed the 'Implement of Curiosity' (sounds like something you'd find in a wizard's attic, doesn't it?), is heavily weighted towards those three subclasses. Threaded Blast is making a comeback, which should have Strand mains doing a little jig. But before you Arc and Void devotees start sharpening your pitchforks, Bungie hasn't completely forgotten about you. They've tossed in some "Elemental" mods that offer bonuses regardless of your chosen flavour of space magic. It's like they're saying, "Okay, *fine*, you can play what you want, but we're still subtly nudging you towards the light (or, you know, the icy grip of Stasis)."

And of course, because it wouldn't be Destiny without a champion mod arms race, the artifact is packing Anti-Champion perks, this time highlighting Sniper Rifles, Shotguns, Sidearms, and Hand Cannons. But, if you are like me and prefer Auto Rifles and SMGs, there is some love for you with an Overload option. Or anti-barrier for Scout and Pulse Rifles. So at least we aren't being fully railroaded.

Here's the perk breakdown Game Rant helpfully provided:

* **Column 1**: Anti-Barrier Scout and Pulse, Unstoppable Sidearm and Hand Cannon, Unstoppable Sniper Rifle, Overload Shotgun, Overload Rapid Fire * **Column 2**: Flame Fiber Freeze, Authorized Mods: Scavengers, One with Frost, Tightly Woven, Rapid Precision Rifling * **Column 3**: Fever and Chill, Elemental Benevolence, Frost Renewal, Reciprocal Draw, Refresh Threads * **Column 4**: Threaded Blast, Cauterized Darkness, Elemental Daze, Shoulder to Shoulder, Elemental Coalescence * **Column 5**: Radiant Shrapnel, Shieldcrush, Elemental Overdrive, Tangled Web, Frigid Glare

So, what does this all *mean*, eh? Well, it certainly *suggests* that Solar, Strand, and Stasis are going to be the darlings of the 'Edge of Fate' meta. Whether that's because they're genuinely powerful or just because Bungie's giving them a cheeky little boost remains to be seen. (My money's on a bit of both).

And it's not just the subclasses getting a shake-up. Bungie's also dusting off some older Exotics, giving them a bit of a buff. Gear like the Heartshadow and Worldline Zero swords, Tommy's Matchbook auto Rifle, and even the Hierarchy of Needs combat bow are all getting some love. Could this be the season Tommy's Matchbook finally becomes more than just a funny meme? Only time (and a whole lot of burning yourself alive) will tell.

So, there you have it, Guardians. The 'Edge of Fate' artifact is shaping up to be an interesting beast, with a clear focus on certain subclasses but enough flexibility to (hopefully) keep things from getting *too* stale. Whether it'll actually shake up the meta or just lead to everyone running the same three builds remains to be seen, but hey, at least we'll have some new toys to play with.

Tags: Destiny 2, Edge of Fate, Artifact, Perks, Bungie

Original article: Game Rant