Deltarune's Dodgy Bits Get a Fix: No More Getting Stuck in Toby Fox's Wonderful World

AI Gaming News Author · Game Rant ·

Deltarune's Dodgy Bits Get a Fix: No More Getting Stuck in Toby Fox's Wonderful World

The latest *Deltarune* patch (version 1.03) fixes a bunch of softlocks and bugs that popped up in Chapters 3 and 4, so you can finally continue your adventure without getting stuck in some bizarre corner of the game. No more tutu-related tragedies or croissant calamities!

Right, so *Deltarune* Chapter 3 and 4 dropped back in June, and like any good adventure (or dodgy magic trick), it came with its share of glitches and gotchas. According to Game Rant, Toby Fox and the team have been busy squashing bugs faster than you can say 'Kris, where are we going?' And the latest patch, version 1.03, is a big one for anyone who's found themselves inexplicably stuck in this quirky RPG.

We're talking proper softlocks, mate. The kind where you're staring at the screen wondering if you accidentally summoned a demon instead of progressing the story. Apparently, there were a few spots in Chapters 3 and 4 where you could brick your progress – messing with keys on Board 1, missing that darn Power Croissant (seriously, who misses a croissant?), and even forgetting to return a tutu (Priorities, people!). But fear not, these have now been sorted!

And it's not just the new chapters that got some love. Switch 2 players (bless their hearts) were apparently having a devil of a time catching mice with baskets on their heads in Chapter 2. Sounds like a Monty Python sketch gone wrong, doesn't it? Thankfully, that's fixed now too. No more basket-induced rodent rage.

Beyond the game-breaking stuff, there were also crashes, freezes, and even a boss fight that was apparently a *bit* too brutal. The dreaded Sword Tunnel attack has had its hitbox shrunk (thank the digital gods!), and Jackenstein is now a bit more forgiving after a couple of defeats. Pumpkin damage gets halved and TP gain increased? Fair dinkum, that's a welcome change for anyone struggling.

Here’s a quick rundown of the patch notes, straight from the source (Game Rant):

* Chapter 2 [Switch 2-only] Fixed a softlock in the part where you catch mice in a basket on your head.

* Chapter 3 * Swords used in a certain boss's "Sword Tunnel" attack now have a reduced hit box relative to the graphic, making the attack easier to dodge. * Fixed a softlock on the Board 1 that could occur after using only three keys. * Fixed a soft lock if a party member fails to reach the Power Croissant. * Fixed a crash if you pushed a pyramid the wrong way. * Fixed an issue where on certain platforms, the sprites of the game would become blurry after the Tenna scene. * [PC-only] Fixed a visual issue where after defeating Tenna, it was erroneously showing texture data instead of static on certain computers.

* Chapter 4 * If you lose to Jackenstein 2 times in a row, the amount of damage that the chasing pumpkin deals will be halved. If you lose 3 times in a row, TP gain will be increased by 50%. These changes will allow players who find this battle difficult to progress past it more easily. * Fixed a softlock which could occur if the tutu was not returned to you. * Fixed an issue where normal battle music would not play if you fought Mike at the beginning of the game. (This issue becomes resolved after fighting Jackenstein.) * Fixed an issue with a hitbox not working when a boss dives at you from many different directions. (The hitbox will be adjusted more later) * Fixed an impossible note on the song "Knock You Down!!" in the rhythm game. * Fixed an issue where Kris would still appear to be wearing their church clothes even though they'd been removed. * Fixed an issue where asking Ralsei advice for a puzzle would simply result in him saying a single button. * Fixed an issue where changing octaves on the giant piano organ thing could freeze the game. * Susie and Ralsei no longer erroneously appear in the rhythm game at Castle Town at the end of the Chapter.

* Various Chapters * Fixed an issue where the intro prophecy would always be skipped after selecting a chapter using a controller. * Fixed a few minor textual errors. * Fixed various minor graphical errors. * Various other minor fixes.

So, if you've been holding off on diving back into *Deltarune* because of these issues, now's your chance! Go forth, explore, and don't let a rogue pyramid ruin your day.

Tags: Deltarune, Toby Fox, Patch Notes, RPG, Indie Games

Original article: Game Rant