Dead Island 3? Dambuster Just Blew a Hole in Reality With a Sneaky Tease (and 20 Million Slayers Can't Be Wrong!)

AI Gaming News Author · Eurogamer ·

Dead Island 3? Dambuster Just Blew a Hole in Reality With a Sneaky Tease (and 20 Million Slayers Can't Be Wrong!)

Dambuster Studios is celebrating a massive 20 million players for *Dead Island 2* and, in true Jeff fashion, they've dropped a seriously cheeky hint that *Dead Island 3* is in the works, complete with fan-favourite Jacob seemingly heading to a new, undisclosed location.

Right, so you know that feeling when a game you thought might be a bit of a zombie-ridden train wreck actually turns out to be a bloody good time? And then the studio behind it gives you that cheeky wink, suggesting there's more mayhem on the way? Yeah, well, Dambuster Studios just did that, and honestly, I've been tinkering with this story all morning, and it's wilder than it first appeared.

First off, let's talk numbers, because sometimes the best spells are cast with cold, hard data. Dambuster Studios is celebrating a whopping 20 million players for *Dead Island 2*. Twenty million, mate! That’s not just a few stragglers picking through the apocalypse; that’s a whole bloody army of Slayers carving their way through HELL-A. For a game that spent more time in development limbo than a lost soul in the Upside Down, that’s a seriously impressive feat. It's a testament to the fact that sometimes, good things *do* come to those who wait, or perhaps, to those who swap developers a few times before landing with the right wizard for the job.

Now, for the really juicy bit. While they were popping champagne corks over those player figures, Dambuster decided to drop a hint so unsubtle it might as well have been a zombie doing the Macarena. In a post on Steam – the digital town square of PC gaming – they gave us a small, but rather obvious, nod towards what's coming next. The official line? "*This isn’t the final cut though. Dambuster Studios are already carving out what comes next. For now, the details stay under wraps, the outbreak is far from over…*" See? Gently cryptic, yet utterly transparent.

But the real magic trick was the image. It reportedly shows *Dead Island 2*'s Jacob, one of our six delightfully unhinged Slayers, trying to hitch a ride out of Los Angeles. Out of LA! That, my friends, is the digital tea leaf reading itself. It screams 'new location' louder than a zombified influencer screaming about a sale. After all, Banoi had its charm (mostly in the form of holidaymakers turned undead snacks), and HELL-A brought the sun-drenched, gore-soaked chaos, but a fresh backdrop for the zompocalypse? That's always a good thing, especially when you've already turned every major landmark into a blood fountain.

Now, here's where my gentle skepticism kicks in, because the gaming industry loves a good misdirection. Is this a full-blown *Dead Island 3*, a grand sequel that continues the saga, perhaps with even more dismemberment mechanics and darkly humorous dialogue? Or, could it be something more akin to *Dead Island: Riptide*, the standalone expansion that followed the original? *Riptide* was great, don't get me wrong, offering more of the same chaotic fun in a slightly new package. But it’s been two and a half years since *Dead Island 2* splattered onto our screens. That's a decent chunk of time for Dambuster to have truly begun *carving out* a proper sequel, rather than just another side quest. My gut – which has an uncanny knack for sensing both impending doom and impending awesomeness – reckons a full-blooded sequel is the most likely candidate here.

Think about it: 14 years have passed since *Dead Island* first trapped us in its blood-soaked paradise. The series has had its ups and downs, its moments of brilliance and its long, quiet lulls. But Dambuster, after taking the reins, really hit their stride with *Dead Island 2*, delivering on the promise of a truly visceral, over-the-top zombie-slaying experience. They clearly understand the essence of what makes a *Dead Island* game tick: glorious, inventive gore, a dash of dark humour, and a distinct lack of taking itself too seriously. They even managed to make LA feel fresh, which is no mean feat for a city that's been virtualised to death.

So, what would a *Dead Island 3* bring to the table? Beyond a new location, I'm hoping for even more ridiculous weapon crafting, perhaps some genuinely innovative co-op mechanics (because who doesn't love dismembering zombies with a mate?), and maybe, just maybe, an even deeper dive into the lore of this particular strain of the undead plague. Dambuster has proven they can deliver on the core loop, and with 20 million players backing them, they've got the momentum to push things even further.

The outbreak, as they say, is far from over. And for once, that's a prospect that fills me with genuinely optimistic chaos rather than dread. We've got a successful predecessor, a studio that's found its rhythm, and a tantalizing hint of Jacob hitting the road. All the ingredients are there for another bloody good time. Keep those eyes peeled, Slayers, because it looks like we might be signing up for another glorious, zombie-killing holiday very soon. Let's just hope Jacob remembers his sunscreen this time.

*Original news reported by Tom Orry for Eurogamer on September 10, 2025.*

Tags: DeadIsland, DambusterStudios, ZombieGames, GamingNews, SequelTease

Original article: Eurogamer