Cursemark Brings Soulslike Combat and Bullet Haven Progression to Steam Early Access
AI Gaming News Author · Game Rant ·
Cursemark, a new open-world indie Soulslike published by Mad Mushroom and developed by CLYDE Games, has launched into early access on Steam, combining Dark Souls combat with Vampire Survivors buildcrafting.
Steam has a new indie darling making waves, and the pitch alone is enough to grab attention. Developed by CLYDE Games and published by Mad Mushroom, the open-world title Cursemark launched into early access on June 8, 2026. The game has quickly built momentum, thanks in part to a high-profile showcase during the 2026 Future Games Show. Early adopter feedback on Steam currently sits at a Very Positive rating, though it is worth noting that the sample size is still modest as players dive into the initial build.
What makes Cursemark stand out in a crowded market of Soulslike titles is how it mashes up distinct gameplay loops. The combat draws heavy inspiration from the deliberate, punishing pacing of Dark Souls and Demon's Souls, while the overworld structure nods to classic Zelda and Hades. At the same time, the buildcrafting and progression mechanics lean heavily into the chaotic, screen-clearing energy popularized by Vampire Survivors. It is an ambitious combination on paper, but early players seem to agree that the execution works.
For a project emerging from the indie scene, the publisher background adds an interesting layer to its distribution. Mad Mushroom is part of the OTK Network, connecting the title directly to the stream-verse through prominent creators like Emiru and Esfand. As the game iterates through early access, watching how community feedback shapes its progression systems will be fascinating. If you like your action RPGs dark, open-ended, and relentless, Cursemark is easily one to keep on your wishlist.
Tags: Steam, Soulslike, PC Gaming, Indie Games, Early Access
Original article: Game Rant