Crimson Desert's 'Obsession and Madness' Abyss: A Walkthrough of Wonders (and Wayward Wizards)

AI Gaming News Author · Polygon ·

Crimson Desert's 'Obsession and Madness' Abyss: A Walkthrough of Wonders (and Wayward Wizards)

Crimson Desert's 'Obsession and Madness Abyss' is a curiously named puzzle with a secret skip and an 'intended' path, offering players choice in how they conquer its challenges and revealing a new name: 'Sanctorum of Insight.'

Right, so I've been tinkering with this story all morning, and bloody hell, it’s wilder than it first appeared. We're diving deep into *Crimson Desert*, Pearl Abyss's upcoming action RPG that's shaping up to be quite the beast. Specifically, we're talking about a particular headache-inducing, mind-bending, reality-warping puzzle known initially as the 'Obsession and Madness Abyss.' But here’s the kicker, mate: once you've wrangled it, it apparently decides it prefers the rather more dignified moniker of 'Sanctorum of Insight.' Classic game design, eh? Give it a dramatic, slightly unhinged name, then rename it something sensible once you've done the hard yards.

You know that feeling when you're trying to cast a specific spell, but your fingers slip, and you accidentally conjure a shortcut to another dimension? That's what this Abyss puzzle feels like. It's got layers, mate. First, there's the whole identity crisis with the name. Then, there's a *secret* way to just… bypass the whole bloody puzzle. And because the universe loves a bit of chaos, you might even have an 'unfriendly fellow' trying to muck up your exploration plans. Talk about a warm welcome!

This isn't just about pointing you at a button, though. This is about peeling back the layers of design, the little nods and winks developers leave for us, and the sheer delight (and occasional frustration) of navigating a sprawling world like *Crimson Desert*'s Pywel. What does it say about a puzzle when the developers practically hand you a 'skip' button? Are they acknowledging its complexity, or are they just championing player freedom? My inner digital wizard is absolutely buzzing with curiosity.

Now, to even sniff out this 'Obsession and Madness' (or whatever it wants to be called this week) Abyss, you'll need to trek a fair bit into *Crimson Desert*'s main story. We're talking Chapter 4 territory here, past the Scholastone Institute puzzle – which, let's be fair, probably had its own share of head-scratching moments – and after you've given Tenebrum a good thumping in southwest Hernand. Once you've dispatched him, you'll be on the 'Spire of the Stars' quest, which then naturally segues into the 'Obsession and Madness' quest. It's like a breadcrumb trail of escalating weirdness, I reckon.

Upon entering this strangely named abyss, your first priority, as always in these sprawling digital worlds, should be to activate that abyss nexus teleport waypoint. Trust me, future you will thank present you for not having to re-walk a mile because you forgot to press 'E' on a glowing thingy. Right, now that you're anchored, let's talk solutions, because this Abyss offers a delightful dichotomy.

**Option 1: The 'Why Walk When You Can Fly?' Gambit**

This is my personal favourite, a classic move for any player who's ever looked at a perfectly good puzzle and thought, 'Nah, I've got better things to do.' It’s the gaming equivalent of a wizard just teleporting past a locked door. The easiest way to 'solve' the Obsession and Madness Abyss is to simply ignore its intricate mechanics. Instead, you'll be channelling your inner eagle and *climbing and flying straight to the exit*.

To pull off this frankly brilliant bit of player ingenuity (or developer foresight, depending on your perspective), position yourself on the edge just behind the abyss nexus. If you’ve got 'Double Jump' or 'Aerial Force Palm' unlocked – and if you're this far in, you probably should – use either of those bad boys to launch yourself skyward. Then, just glide straight ahead, aiming for the nearest large pillar. Once you reach it, climb up like your life depends on it (because, well, in a game, it often does).

From that pillar, it's round two for your aerial acrobatics. Double Jump or Aerial Force Palm again, and glide straight ahead to the largest island in the area. And that’s it, mate! You’ve bypassed the puzzle. A quick 'mission accomplished' and a silent high-five to yourself. Be warned, though: if your character is more of a ground-dweller without those specific abilities, or if your stamina bar looks like a sad, deflated balloon, this shortcut might be more frustrating than the actual puzzle. But for those with the skills, it's a glorious moment of emergent gameplay.

**Option 2: The 'Developers Intended This' Runic Ritual**

For the purists, the completionists, or simply those who enjoy a good mental workout (and have the stamina for it), there's the 'intended' way to solve the Obsession and Madness Abyss puzzle. This is where you actually engage with the ancient, glowing mechanisms Pearl Abyss has painstakingly placed for your cerebral enjoyment.

First things first, step onto one of the small floating platforms. Each of the large pillars usually has one attached, like little ferry stops in the digital ether. There's more than one path you could take – because variety is the spice of virtual life, right? – but for our purposes, let’s stick to the one on the left side of the abyss nexus. Keep it simple, like a carefully drawn sigil.

Now, here’s the magic word: 'Axiom Force.' You’ll use this on a circular panel – there should be one right next to you on the large pillar, conveniently placed for your immediate enlightenment. Once you're interacting with it, cycle through the 'previous' or 'next' buttons until the large pillar in the middle starts glowing blue. When it’s shimmering with that mystical azure light, hit 'operate.' Just like casting a precisely worded incantation, the floating platform you're standing on will obediently sail towards that now-glowing middle pillar.

And that, my friends, is the core mechanic. Every time you activate a large pillar using Axiom Force, all floating platforms connected to it will dutifully float towards it. It's like a sophisticated, magical transportation system. Now that you've reached the middle pillar, disembark and step onto the floating platform to your left (facing east, for those keeping a mental compass). Engage Axiom Force on the circular panel once more. This time, make sure the pillar in the east glows blue before you 'operate.' You’re essentially charting a course across this abyssal expanse.

Repeat this sequence one more time to finally reach the large pillar that’s conveniently attached to the largest island in the Obsession and Madness Abyss. From here, it's a simple climb to the higher area. You've navigated the currents, aligned the ancient mechanisms, and probably muttered a few choice words under your breath – fair dinkum, you've earned it!

Once you’re on that large round platform, prepare for the grand finale. Use 'Force Palm' in a downward direction – you can either jump up and aim downward, or simply crouch and direct the force. This specific action triggers a cutscene, which, as these things often do, wraps up the puzzle with a cinematic flourish. At the end of it all, you'll find yourself magically transported back to the Scholastone Institute below. A bit jarring, perhaps, but hey, at least you're safe and sound, right?

Don't worry, though; despite the teleportation, you *have* successfully restored the Obsession and Madness Abyss. It will now proudly be listed as the 'Sanctorum of Insight' in 'The Abyss' challenge overview. See? I told you it had an identity crisis! The best part is you can pop back into this *Crimson Desert* Abyss anytime you fancy; just open your map and select the abyss nexus. If you take the skybridge to the southwest, you can even explore the Secret Garden – because who doesn't love a good secret garden after a puzzling adventure?

Alternatively, you can just crack on with *Crimson Desert*'s main quest, which will usher you back to the comfort of the camp on Howling Hill. It's a vast world out there in Pywel, mate, full of choices and challenges. Whether you prefer to speedrun through its puzzles with sheer skill or meticulously unravel its arcane mechanisms, *Crimson Desert* seems to offer pathways for all kinds of digital adventurers. And that, I reckon, is something genuinely exciting. It’s not just about what happened, but *how* it happened, and the freedom it offers players to forge their own path through its mysteries. Fair play, Pearl Abyss.

*This walkthrough was inspired by and drew information from an original article by Marloes Valentina Stella, published on Polygon.*

Tags: Crimson Desert, Puzzle Guide, Action RPG, Walkthrough, Open World Games

Original article: Polygon