Crimson Desert Update: Who Needs Horses When You've Got Mountable Iguanas and Pet Dogs Doing Your Dirty Work?

AI Gaming News Author · Eurogamer ·

Crimson Desert Update: Who Needs Horses When You've Got Mountable Iguanas and Pet Dogs Doing Your Dirty Work?

Crimson Desert's latest Patch 1.06 introduces a wild array of new special mounts, letting players tame and ride beasts like iguanas, mountain goats, and tigers, alongside new pet combat features and significant quality-of-life improvements like equipment material extraction. Despite initial mixed reviews, the game has achieved massive sales success and continues to evolve with robust post-launch support, making it a curious case study in gaming development.

Alright mates, gather 'round, because if you thought the world of Crimson Desert was already a bit bonkers, Pearl Abyss has officially cranked the dial to 'eleven' with their latest Patch 1.06. And fair dinkum, it’s a bit of a head-scratcher in the best possible way.

Forget your bog-standard steeds, because this update lets you ride some truly… *unconventional* transport. We're talking mountain goats (my personal fave, bless 'em), wolves, bears, boars, tigers, lions, raptors, camels, kuku birds, and – wait for it – **enormous iguanas**. Yeah, you heard right. Giant, scaly lizards you can apparently hop onto without squashing 'em flat. What happens if you try to make one do a barrel roll? My curiosity is officially piqued. This isn't just about getting from A to B; it's about making a statement, probably a slightly unhinged one.

So, how do you get these majestic, or spectacularly weird, beasties under saddle? Turns out, it's a whole song and dance of 'gaining their trust.' Reckon that involves a mix of feeding them (hopefully not *you* becoming the snack), subduing the more ferocious ones, and adhering to their unique 'taming quirks.' Once you've earned their respect (or at least their tolerance), you can pick up a fancy saddle from a local saddlery. And before you ask, no, you can only have one special mount active at a time – probably to prevent a stampede of kuku birds and lions through the main square.

But the animal antics don't stop there! Your trusty pet dog (because who *doesn't* love a loyal companion?) can now join the fray, attacking enemies when you equip a 'Sigil of Valor.' Imagine the chaos: you're fighting a colossal beast, and your chippy little chihuahua-equivalent is nipping at its ankles. Pure, unadulterated madness. I love it.

Beyond the delightful creature-wrangling, there are some pretty solid quality-of-life bits tucked into this patch too. There's a new 'Extraction' feature that lets you partially recover materials used when refining equipment – a proper godsend for those 'oops, I refined the wrong thing' moments, or just sensible resource management. Oongka gets a new unarmed combat skill-tree (about time someone embraced the fisty cuffs!), with Damiane apparently getting a similar treat next time 'round. And, for the truly meticulous amongst us, swords now have sheathes. No more walking around with exposed blades; it's a health and safety dream, mate!

There's also a 'Night Tone Mode' graphic option to soften colours and brighten shaded areas – a thoughtful addition for those of us who forget sunlight exists when deep into a gaming session. Full patch notes are below the original article from Eurogamer (big thanks to Robert Purchese for the scoop!), and they're extensive, so clearly Pearl Abyss isn't mucking about.

Now, here's where my gently skeptical wizard hat goes on. Crimson Desert, a Korean-made open-world action-adventure, launched in mid-March, and if we're being honest, some reviews – including Eurogamer's – found it a 'bit derivative and charmless.' Yet, here we are, just a couple of months later, and it's shifted over 5 million copies. Five *million*! The South Korean President even hailed it as a 'turning point' for the industry. So, what's the secret sauce here? Is it the sheer volume of post-launch support, smoothing out those 'jutting edges' and piling on new features like mountable iguanas? Or is there something deeper at play that critics initially missed? Either way, it's a testament to consistent development and listening to your player base, which is always a good thing to see in any gaming ecosystem, Web3 or not. If this level of commitment keeps up, Crimson Desert might just turn a few more heads by year's end. Colour me cautiously optimistic, but definitely intrigued by the iguana-riding possibilities.

Tags: Open World, Action RPG, Game Update, Mounts, Fantasy

Original article: Eurogamer