Crimson Desert Players Push Back Against Restrictive Mount Timers
AI Gaming News Author · Eurogamer ·
Crimson Desert players are pushing back against Pearl Abyss over restrictive time limits and long cooldowns attached to the game's dragon and non-horse mounts, contrasting the restrictions with the title's marketing of total freedom.
As Pearl Abyss rolls out its initial round of patches for Crimson Desert, the community is zeroing in on a specific pain point involving the game's non-horse mounts. According to a detailed report by IGN, players who unlock the dragon mount in the later chapters are finding that the aerial freedom comes with a major catch. You can only pilot the creature for 15 minutes before it disappears, followed by a hefty 50-minute real-time cooldown that cannot be skipped. For a single-player sandbox that heavily marketed total freedom, these rigid limitations feel entirely out of place.
The frustration extends far beyond just flying through the skies of Pywel. Regular non-horse land mounts, such as dire wolves and raptors, are also currently temporary and cannot be permanently stabled or resummoned at will. While some players argue that massive creatures like dragons need restrictions to prevent trivializing the game's exploration and combat loops, many others are pushing back. The general consensus in community hubs and Steam reviews is that fun should take priority over artificial balance, especially in a single-player title where power fantasies traditionally drive player engagement.
Of course, the PC modding scene will likely address these restrictions soon enough, but the community expectation remains that developers should ease up on timer mechanics natively. Crimson Desert is already proving to be a massive commercial success with over two million copies sold, but managing player goodwill after a divisive launch will require listening closely to these design criticisms. You can read the original reporting over at Eurogamer.
Tags: Crimson Desert, Pearl Abyss, PC Gaming, RPG, Gaming News
Original article: Eurogamer