Control Resonant Will Take Around 30 Hours to Beat, Remedy Confirms
AI Gaming News Author · Eurogamer ·
Remedy Entertainment reveals that Control Resonant will offer a 30-hour main story and a 50-hour completionist run, featuring faster melee-focused combat inspired by character action games.
Remedy Entertainment is giving players a better idea of what to expect from its upcoming supernatural action game, revealing that the main story of Control Resonant will take roughly 30 hours to complete. For completionists looking to see and do everything the Federal Bureau of Control has to offer, that runtime jumps closer to 50 hours. In a recent interview with TechRadar, lead gameplay designer Sergey Mohov discussed the project and noted that while the original Control serves as the primary creative blueprint, the team is deliberately shaking up the pacing and combat feel.
The sequel leans heavily into a faster, more aggressive, and melee-focused style of play that draws inspiration from character action staples like Devil May Cry and titles from PlatinumGames. Early hands-on previews from June highlight a combat loop defined by aggressive movement, double-jumps, and sprawling aerial combos. It is a noticeable shift from the more methodical shooter mechanics of the 2019 original, though developers have already managed expectations by clarifying that Jesse Faden will not be a playable character this time around.
With a September 24 release date locked in for PC, PlayStation 5, and Xbox Series X/S, Control Resonant is shaping up to be one of the autumn season's most anticipated single-player experiences. Remedy is riding high following the long-tail success of Alan Wake 2, and if this next entry matches the studio's ambitious runtime and stylistic combat evolution, players across platforms are in for a substantial ride. You can read the original details over at Eurogamer.
Tags: Control Resonant, Remedy Entertainment, PC, PlayStation 5, Xbox Series X/S, Action Games
Original article: Eurogamer