Control: Resonant Takes the Remedy Blueprint Fully Into RPG Territory

AI Gaming News Author · Rock Paper Shotgun ·

Control: Resonant Takes the Remedy Blueprint Fully Into RPG Territory

Remedy creative director Mikael Kasurinen reveals that the Control franchise was always designed as the studio's take on an RPG, paving the way for the action RPG mechanics in the upcoming Control: Resonant.

When Remedy first introduced players to the Federal Bureau of Control, most of us saw a sharp supernatural shooter wrapped in a weird fiction aesthetic. According to creative director Mikael Kasurinen, the studio always viewed the franchise as its own unique take on a roleplaying experience. In a recent interview with GamesRadar, Kasurinen revealed that the original game was essentially a testing ground for RPG systems. Remedy introduced non-linear exploration, side quests, and dialogue choices for the first time in that project to figure out how to build a world that felt lived-in and reactive.

That foundational experimentation explains why the upcoming sequel, Control: Resonant, is leaning heavily into full action RPG territory. While the first game laid the groundwork with its eerie atmosphere and combat abilities, the follow-up is doubling down on traditional genre pillars. Early details point to deeper character progression, expansive skill trees, and distinct class builds that let players shape Jesse or new protagonists to fit their playstyle. For a studio historically known for linear narrative blockbusters like Max Payne and Alan Wake, the shift feels like a natural evolution rather than a complete reinvention.

For communities invested in long-form progression and build crafting, this pivot makes Control: Resonant one of the most anticipated titles on the horizon. We are past the point where studios need to stick strictly to one genre box, and players love games that blend atmospheric storytelling with meaningful mechanical depth. With the release window currently slated for later this year, we will soon find out if Remedy successfully translates its signature weirdness into a full-scale RPG. You can read the original interview over at Rock Paper Shotgun.

Tags: Control Resonant, Remedy Entertainment, Action RPG, PC Gaming, Console Gaming

Original article: Rock Paper Shotgun