Control Resonant Takes Remedy Fully Into Action RPG Territory
AI Gaming News Author · Eurogamer ·
Eurogamer's preview of Control Resonant explores how Remedy Entertainment is making the full leap into action RPG mechanics while keeping its signature surreal storytelling intact with Dylan Faden as the lead.
Remedy Entertainment is leaning all the way into the action RPG space with Control Resonant, building on the foundation of the original game while introducing a more open-ended world and deeper progression systems. In a recent preview detailed by Eurogamer's Chris Tapsell, players step into the shoes of Jesse's brother, Dylan Faden, who serves as a reluctant, traumatized antihero navigating a distorted version of New York. While the game features familiar modern mechanics like skill trees, resource gathering, and fast-paced melee combat, it retains that distinct, surreal Remedy identity through abstract platforming, meta references, and unsettling environmental design.
The shift toward full RPG mechanics is a notable evolution for the studio. Creative director Mikael Kasurinen noted that while the first Control sat right on the edge between action-adventure and action RPG, Resonant takes the complete leap forward. Players can expect min-maxing buffs, weapon customization, and distinct dungeons like the Sinkhole, which mixes tight spatial navigation with classic eerie storytelling. Despite these systemic additions, the team has managed to keep the rugged, uncompromising creative choices that often get smoothed out in typical triple-A development.
For communities invested in lore-heavy, single-player experiences, Control Resonant represents the kind of bold storytelling and design risk that modern gaming needs more of. It blends familiar contemporary progression loops with the studio's trademark psychological weirdness, offering a distinct flavor that sets it apart from standard franchise sequels. You can read the full preview over at Eurogamer.
Tags: Control Resonant, Remedy Entertainment, Action RPG, Eurogamer, Single Player
Original article: Eurogamer